These are the basic indicators you need to know in the game if you don't know them yet.
The highlighted lines are important indicators to pay attention to
Stats – Basic
- Strength – Increase strength.
- Dexterity – Increased dexterity.
- Vitality – Increase physical strength.
- Energy – Increase intelligence.
- Vitality – Increase life.
- Life % – Increases vitality by %.
- Mana % – Increases internal strength by %.
- Max Mana – Increase maximum internal strength.
- Max Stamina – Increase maximum physical strength.
- All Stats (Strength, Dexterity, Vitality, Energry) – Increases all base points.
Speed – Speed
- Faster Block Rate (FBR) % – Increases dodge speed by %.
- Faster Cast Rate (FCR) % – Increases spell casting speed by %.
- Faster Hit Recovery Rate (FHR) % – Increases recovery speed after each attack by % (shortens the duration of damage).
- Faster Run/Walk (FRW) % – Increases Run/Walk speed by %.
- Increased Attack Speed (IAS) % – Increases attack speed by %.
Attack – Attack
- Attack Rating (AR) – Increases attack efficiency or in other words, can understand attack lag accurately.
- Attack Rating Against Demons – Increases attack effectiveness when encountering Demons.
- Attack Rating Against Undead – Increases attack effectiveness when encountering Undead.
- Attack Rating vs Monster Type – Increases attack effectiveness when fighting monster types.
- Bonus To Attack Rating % – Bonus attack effectiveness.
- Fire Explosive Arrows or Bolts – Arrows with explosive attachments (normal attack).
- Fire Magic Arrows or Bolts – Arrows with magical fire attached (normal attack).
- Hit Causes Monster To Flee % – Increases the chance of % making monsters run away.
- Target Defense % – Reduces opponent's resistance by %.
- Damage – Direct damage to Vitality.
- 1-handed Min to Max Damage – Increases minimum – maximum damage (for 1-handed weapons).
- 2-handed Min to Max Damage – Increases minimum – maximum damage (for 2-handed weapons).
- Attacker Takes Damage Of – Increases melee damage counterattack.
- Attacker Takes Lightning Damage Of – Discharges electricity to counter damage.
- Cold Damage – Increases ice damage.
- Damage To Demons % – Increases damage when encountering Demons.
- Damage To Mana % – Increases internal mana when damaged.
- Damage To Undead % – Increases damage when encountering Undead.
- Damage vs Monster Type – Increases damage when encountering certain types of monsters.
- Enhanced Damage % – Base damage (weapon) increased by %.
- Enhanced Min Damage % – Minimum damage (weapon) increased by %.
- Fire Damage – Increases fire damage.
- Kick Damage – Increases thrust damage. (For Kick Assassin – Dragon Talon Skill)
- Lightning Damage – Increases electrical damage.
- Max 1-handed Damage – Increases the maximum damage for 1-handed weapons.
- Max 2-handed Damage – Increases the maximum damage for 2-handed weapons.
- Max Cold Damage – Increases maximum ice damage.
- Max Fire Damage – Increases maximum fire damage.
- Max Lightning Damage – Increases maximum electrical damage.
- Max Magic Damage – Increases maximum magic damage.
- Max Poison Damage – Increases maximum poison damage.
- Min to Max Magic Damage – Increases minimum – maximum magic damage.
- Poison Damage – Increases poison damage (more time to get poisoned).
Chance of Crushing Blow(CB) % – Increases the chance of successfully draining the opponent's health (normal attack) by %.
Chance of Deadly Strike % – Increases the ability to double damage by %
– Player, Hireling, Monster, NPC all have 5% Chance of Deadly Strike available
– Monster's Deadly Strike doubles all damage types (normal and magical)
– Player's Deadly Strike only doubles the normal damage (Physical Damage)
Chance of Open Wounds % – Increases by % the chance of not allowing the opponent to heal, losing blood slowly (normal attack)
– Cannot resist Open Wounds
– Open Wounds lasts for 8 seconds.
– Open Wounds will change the opponent's blood loss rate proportional to the level of the attacker.
– Blood loss rate:
— Monster: 1%
— Boss: 0.5%
— Player: 0.25 %
Steal – Steal
- Life Stolen Per Hit % – Steals % of life after hitting
- Mana Stolen Per Hit % – Steal % internal mana after hitting
Health drain level when fighting in close combat:
— Default: drains 1/4 health
— Fight with another player: drain 1/10 of health
— Fighting with another player's disciple: drains 1/10 of health
— Fight the final difficulty player (Hell), Uniques boss: drain 1/8 of health
Blood drain level when fighting from afar
— Default: drains 1/8 of health
— Fight with another player: drain 1/20 of your health
— Fighting with another player's disciples: drain 1/20 of your health
— Fight the final difficulty player (Hell), Uniques boss: drain 1/16 of health
Defense – Resistance
- Defense vs Melee – Increases resistance to close range damage
- Defense vs Missile – Increases resistance to damage from afar
- Defense – Increase resistance
- Reduce Monster Defense per Hit – Reduces monster defense after each hit
- Enhanced Defense % – Resistance increases by % (only for items with resistance)
- Chance of Bolshing (ICB) % – Increases shield effectiveness by %
Extra – Expand
- Add Experience % – Increases bonus Experience by %.
- Chance Of Getting Magic Item % – Increases % of finding magic items.
- Extra Gold From Monsters % – Increases money dropped from monsters by %.
- Heal After Kill – Restores vitality after killing monsters.
- Mana After Kill – Restores internal strength after killing monsters.
- Increased Sockets – Add holes for objects.
- Increased Stack Size – Increase the number of javelin or hammer throws.
- Level Requirements % – Level required to be able to use items (reduce as much as possible).
- Light Radius – Increases visibility.
- Reduce Prices % – Price in the shop reduced by %.
- Repair 1 Durability In Seconds – Automatically repairs after a period of time.
- Replenish 1 Quantity In Seconds – Automatically regenerates after a period of time.
- Requirements % – Basic requirements to be able to use the item (reduced as much as possible).
- Bonus % Life Summon – Increases % of Vitality for Summon (Disciple called from class – Druids – Necromancer – Amazon – Assassin).
- Bonus % Damage Summon – Increases Summon Damage by % (Disciples are called from class – Druid – Necromancer – Amazon – Assassin).
Pierce – Penetrates (permeates – reduces resistance)
- Pierce Attack % – % Successfully penetrates the attack (or in martial arts style, ignores defense)
- Pierce Cold – Increases ice penetration by % (reduces enemy ice resistance)
- Pierce Fire – Increases fire penetration by % (reduces enemy fire resistance)
- Pierce Lightning – Increases electricity penetration by % (reduces enemy ice resistance)
- Pierce Poison – Increases %'s ability to penetrate toxins (reduces enemy's ability to resist toxins)
Reduce – Decrease
- Damage Reduced By - Reduce damage
- Damage Reduced By % (DR%) – Reduces damage by %
- Magic Damage Reduced By – Reduced magic damage
- Magic Damage Reduced By % (MR%) – Reduces magic damage by %
- Poison Lenght Reduced By % – Reduces poison duration by %
Resist – Resistance
- Cold Resistance % – Increases ice resistance by %.
- Fire Resistance % – Increases fire resistance by %.
- Lightning Resistance % – Increases electrical resistance by %.
- Poison Resistance % – Increases % poison resistance.
- Magic Resistance % – Increases magic resistance by %.
- Max Cold Resistance % – Increases maximum ice resistance by %.
- Max Fire Resistance % – Increases maximum fire resistance by %.
- Max Lightning Resistance % – Increases maximum electrical resistance by %.
- Max Magic Resistance % – Increases maximum magic resistance by %.
- Max Poison Resistance % – Increases % maximum poison resistance.
- All Resistance % – Increases all resistances (except magic resistance) by %.
Absorb – Absorbs damage to restore health
- Cold Absorb – Increases absorption of ice damage into vitality.
- Cold Absorb % – Increases the absorption of % ice damage into vitality.
- Fire Absorb – Increases fire damage absorption into vitality.
- Fire Absorb % – Increases the absorption of % fire damage into vitality.
- Lightning Absorb – Increases the absorption of electrical damage into vitality.
- Lightning Absorb % – Increases the absorption of % electrical damage into vitality.
- Magic Absorb – Increases the absorption of magic damage into vitality.
- Magic Absorb % – Increases the absorption of % magic damage into vitality.
Skill – Move
- All Skills – Increase all skill levels.
- Aura (Skill when equipped) – Automatically use skills when objects are used.
- Charged Skills – Allowed to use skills (not based on character, limited number of times).
- Class Skill Level – Increase skill level (depending on whether the character is used or not).
- Elemental Skills – Basic elemental skills (ice, fire, lightning, poison).
- Non – Class Skill – Skill level (Can use skills of other Classes permanently, not according to character, consumes internal energy).
- Skill Level – Skill level.
- Skill On Attack – Automatically use skills when in combat state.
- Skill On Death – Automatically use skills when dying.
- Skill On Hit – Automatically use skills when hitting.
- Skill On Kill – Automatically use skills when killing.
- Skill On Level Up – Automatically use skills when leveling up.
- Skill Tab Levels – Increase the level of the skill table.
- Skill When Struck – Automatically use skills when heavily impacted.
Passive – Passive
- Passive Cold Mastery % – Increases ice damage by % (uses formations to increase ice damage – passive)
- Passive Cold Pierce % – Increases ice penetration ability by % (reduces enemy ice resistance – passive)
- Passive Fire Mastery % – Increases fire damage by % (uses formations to increase fire damage – passive)
- Passive Fire Pierce % – Increases fire penetration ability by % (reduces enemy fire resistance – passive)
- Passive Lightning Mastery % – Increases electrical damage by % (use formations to increase electric damage - passive)
- Passive Lightning Pierce % – Increases %'s ability to penetrate electricity (reduces enemy ice resistance - passive)
- Passive Poison Mastery % – Increases poison system damage by % (uses formations to increase poison damage - passive)
- Passive Poison Pierce % – Increases %'s ability to penetrate toxins (reduces the enemy's ability to resist toxins - passive)
Option By Level – On Time – On Level
- ByLevel – Increases with user level
- Absorb Cold Damage (on Lvl) – Increases absorption of ice damage into vitality according to level
- Absorb Fire Damage (on Lvl) – Increases fire damage absorption into vitality based on level
- Absorb Lightning Damage (on Lvl) – Increases the absorption of electrical damage into vitality according to level
- Attack Rating (on Lvl) – Increases attack power according to level
- Attack Rating against Demons (on Lvl) – Increases attack power when encountering Demons according to level
- Attack Rating against Undead (on Lvl) – Increases attack power when encountering Undead according to level
- Attacker Takes Damage of (on Lvl) – Increases melee damage counters based on level
- Bonus to Attack Rating (on Lvl) – Bonus attack power increases with level
- Chance of Crushing Blow % (on Lvl) – Increases % of successfully bleeding opponents based on level
- Chance of Deadly Strike % (on Lvl) – Increases % to double normal damage based on level
- Chance of Getting Magic Items % (on Lvl) – Increases % of finding magic items by level
- Chance of Open Wounds % (on Lvl) – Increases % to prevent opponents from healing wounds, losing blood slowly with level
- Cold Resistance % (on Lvl) – Increases ice resistance by level
- Damage to Demons % (on Lvl) – Increases damage when encountering Demons according to level
- Damage to Undead % (on Lvl) – Increases damage when encountering Undead according to level
- Defense (on Lvl) – Increases defense with level
- Dexterity (on Lvl) – Increases dexterity with level
- Engery (on Lvl) – Increases intelligence according to level
- Enhanced Defense (on Lvl) – Increases defense by % (only for items with defense) based on level
- Enhanced MaxDmg (on Lvl) – Increases maximum damage (weapon) by % according to level
- Extra Gold From Monsters % (on Lvl) – Increases money dropped from monsters by % according to level
- Fire Resistance % (on Lvl) – Increases fire resistance by % with level
- Heal Stamina Plus % (on Lvl) – Increases stamina recovery speed by % according to level
- Kick Damage (on Lvl) – Increases thrust damage with level
- Life (on Lvl) – Increases vitality according to level
- Lightning Resistance % (on Lvl) – Increases electrical resistance by % per level
- Mana (on Lvl) – Increases internal strength according to level
- Max Cold Damage (on Lvl) – Increases maximum ice damage based on level
- Max Damage (on Lvl) – Increases maximum damage according to level
- Max Fire Damage (on Lvl) – Increases maximum fire damage according to level
- Max Lightning Damage (on Lvl) – Increases maximum electrical damage based on level
- Max Poison Damage (on Lvl) – Increases maximum poison damage based on level
- Max Stamina (on Lvl) – Increases maximum stamina according to level
- Poison Resistance % (on Lvl) – Increases poison resistance by % with level
- Strength (on Lvl) – Increases health by level
- Vitality (on Lvl) – Increases life by level
- ByTime – Increases over time of use
- Absorb Cold Damage (by Time) – Increases the absorption of ice damage into vitality over time
- Absorb Fire Damage (by Time) – Increases the absorption of fire damage into vitality over time
- Absorb Lightning Damage (by Time) – Increases the absorption of electrical damage into vitality over time
- Attack Rating % (by Time) – Increases attack power by % over time
- Attack Rating (by Time) – Increases attack power over time
- Attack Rating against Demon (by Time) – Increases attack power when encountering Demon over time
- Attack Rating against Undead (by Time) – Increases attack power when encountering Undead over time
- Chance of Crushing Blow % (by Time) – Increases % success in bleeding opponents over time
- Chance of Deadly Strike % (by Time) – Increases % to double normal damage over time
- Chance of Open Wounds % (by Time) – Increasing % prevents the opponent from healing wounds, losing blood slowly over time
- Cold Resistance % (by Time) – Increases ice resistance by % over time
- Damage to Demons % (by Time) – Increases damage when encountering Demons over time
- Damage to Undead % (by Time) – Increases damage when encountering Undead over time
- Defense (by Time) – Increases defense over time
- Dexterity (by Time) – Increases dexterity over time
- Engery (by Time) – Increases intelligence over time
- Find Magic Items (by Time) – Increases % in finding magic items over time
- Fire Resistance % (by Time) – Increases fire resistance by % over time
- Gold From Monsters % (by Time) – Increases monster drops by % over time
- Heal Stamina Plus % (by Time) – Increases stamina recovery speed over time
- Kick Damage (by Time) – Increases thrust damage over time
- Life (by Time) – Increases vitality over time
- Lightning Resistance % (by Time) – Increases electrical resistance by % over time
- Mana (by Time) – Increases mana over time
- Max Cold Damage (by Time) – Increases maximum ice damage over time
- Max Damage % (by Time) – Increases maximum damage by % over time
- Max Damage (by Time) – Increases maximum damage over time
- Max Damage (by Time) – Increases maximum damage over time
- Max Fire Damage (by Time) – Increases maximum fire damage over time
- Max Lightning Damage (by Time) – Increases maximum lightning damage over time
- Max Poison Damage (by Time) – Increases maximum poison damage over time
- Max Stamina (by Time) – Increases maximum stamina over time
- Poison Resistance % (by Time) – Increases poison resistance by % over time
- Strength (by Time) – Increases health over time
- Vitality (by Time) – Increases life over time
Other – Other
- Attack Freezes Target – Freeze opponents.
- Cannot be Frozen – Cannot be frozen.
- Half Freeze Duration – Reduces freezing time by half (not cold exposure).
- Heal Stamina Plus % – Increases physical recovery speed.
- Hit Blinds Target – Reduces the opponent's ability to observe.
- Ignore Target Defense – Ignore Monster resistance (direct attack on vitality) – Does not affect Player (PvP)
- Indestructible – Cannot be damaged.
- Knock Back – When damaged by an opponent, has the ability to push the opponent away. ()
- Life After Each Demon Kill – Increases vitality after killing a Demon.
- Mana After Each Kill – Increases internal energy after killing monsters.
- Max Durability % – Increases maximum durability.
- Prevent Monster Heal – Monsters cannot heal.
- Regenerate Mana Plus % – Increases internal energy recovery speed.
- Replenish Life – Increase vitality recovery speed.
- Rest In Peace % – Increases the ability to prevent monsters from respawning by %.
- Slower Stamina Drain % – Increases physical endurance (stamina drops slower).
- Slows Target By % – Reduces enemy speed by %.
- Throwabe – Can be thrown.