Items
Type
Annex
Indicator/mechanism
Farm notes
ItemsSalvation Standard Charm
TypeReward charm
Indicator/mechanism
Updating the Normal index in Season 25.
0-1 All Skills. 0-3 Random Class Skills. 5-45% Random Element Resistance, including Physical, Magic and Poison. 1-20% Life or Mana. 1-20% All Resist or All Attributes.
There is a God milestone, detailed stats will be updated when Season 25 data is finalized.
There is a Transcendent milestone, detailed index will be updated when Season 25 data is finalized.
Farm notesThere are Normal, Hard, God, Transcendent milestones. Reward Salvation is used to upgrade charm according to mode.
ItemsLich King Sword Charm
TypeReward charm
Indicator/mechanism
Updating the Normal index in Season 25.
0-3 All Skills. 5-20 Faster Run/Walk. 5-45% Random Element Damage. 10-45% Magic Resist. 5-20 All Resistances or All Attributes. Orb Hard: 10% HP or Mana, imbue total 5 options, no reset options. Shop S24.2: 60,000 Souls.
0-2 All Skills. 10% Faster Run/Walk. 10-50% Random Element Damage. 10-50% Magic Resist. 10-25 All Resistances. Orb God: 20% HP or Mana, imbue total 5 options, can reset options. Shop S24.2: 140,000 Souls.
There is a Transcendent milestone, detailed index will be updated when Season 25 data is finalized.
Farm notesMain reward of Ice Crown - Lich King. There are materials, orbs/recipes and tickets related to the mode.
ItemsAzmodan Torch Charm
TypeReward charm
Indicator/mechanism
There is a Normal formula in cube data. Created from Felflame Brand + 3 Normal Souls. Normal detailed index is waiting to be finalized according to Season 25 data.
0-5 All Skills. 5-30 Increased Attack Speed โโor Faster Cast Rate. 40% Slows Target. 1-20% Life or Mana. 5-30 Random Resistance. Orb Hard: 10% HP or Mana, imbue total 5 options, no reset options. Shop S24.2: 75,000 Souls.
0-5 All Skills. 5-35% Increased Attack Speed โโor Faster Cast Rate. 50% Slows Target. 5-30% Life or Mana. 10-40% Magic Resist. Orb God: 20% HP or Mana, imbue total 5 options, can reset options. Shop S24.2: 175,000 Souls.
There is no Trans recipe in the current cube data. Do not manually record the Trans index without final data.
Farm notesMain reward of Azmodan route. Normal ticket drops from final boss Salvation. Higher mode tickets fall from the previous Azmodan mode or Akara.
ItemsDevil Annihilus Charm
TypeReward charm
Indicator/mechanism
There is a Normal formula in cube data. Created from Primeval Ward Normal + Annihilus. Normal detailed index is waiting to be finalized according to Season 25 data.
0-5 All Skills. 10-30 Increased Chance of Blocking or Faster Block Rate. 100-300 Enhanced Defense. 1-15% All Attributes. 10-45% Damage Reduced. Orb Hard: 10% HP or Mana, imbue total 5 options, no reset options. Shop S24.2: 90,000 Souls.
1-5 All Skills. 10-40 Increased Chance of Blocking or Faster Block Rate. 150-400 Enhanced Defense. 1-20% All Attributes. 15-50% Damage Reduced. Orb God: 20% HP or Mana, imbue total 5 options, can reset options. Shop S24.2: 210,000 Souls.
There is no Trans recipe in the current cube data. Do not manually record the Trans index without final data.
Farm notesMain reward of Hell's Abyss. The route passes through many fortresses before meeting Super Diablo. Prepare to withstand many types of damage.
ItemsSolar Judgement Imperius
TypeReward charm
Indicator/mechanism
Updating the Normal index in Season 25.
50% Velocity. 1-4 All Skills. 0-5 Random Class Skills. 20-40 Faster Hit Recovery. 5-45% Random Element Resistance, including Magic, Poison and Physical. Orb Hard: imbue total 5 options, no reset options. Shop S24.2: 105,000 Souls.
50% Velocity. 2-4 All Skills. 1-5 Random Class Skills. 20-50 Faster Hit Recovery. 5-55% Random Element Resistance, including Magic, Poison and Physical. Orb God: 20% HP or Mana, imbue total 5 options, can reset options. Shop S24.2: 245,000 Souls.
There is a Transcendent milestone, detailed index will be updated when Season 25 data is finalized.
Farm notesImperius' main reward. Requires Level 110. Higher mode tickets drop from the previous Imperius mode.
ItemsAshen Reflex
TypeSmall Charm
Indicator/mechanism
Faster Hit Recovery: 6-10%. Faster Block Rate: 6-10%. +Max Fire Resist: +1-2%. 3 random lines from Pool D according to Normal x1.
Faster Hit Recovery: 12-20%. Faster Block Rate: 12-20%. +Max Fire Resist: +2-4%. 3 random lines from Pool D according to Hard x2.
Faster Hit Recovery: 18-30%. Faster Block Rate: 18-30%. +Max Fire Resist: +3-6%. 3 random lines from Pool D according to God x3.
Faster Hit Recovery: 24-40%. Faster Block Rate: 24-40%. +Max Fire Resist: +4-8%. 3 random lines from Pool D according to Trans x4.
Farm notesCharms are independent by tier, do not use old charms to upgrade. There are 3 fixed lines and 3 random lines from Pool D. Normal x1, Hard x2, God x3, Trans x4.
ItemsAnima of the Lost
TypeGrand Charm
Indicator/mechanism
+% Magic Skill Damage: 8-12%. +Damage to Undead: +120-180%. Sanctuary Aura Lv 1. 2 random lines from Pool O according to Normal x1.
+% Magic Skill Damage: 16-24%. +Damage to Undead: +240-360%. Sanctuary Aura Lv 2. 2 random lines from Pool O according to Hard x2.
+% Magic Skill Damage: 24-36%. +Damage to Undead: +360-540%. Sanctuary Aura Lv 3. 2 random lines from Pool O according to God x3.
+% Magic Skill Damage: 32-48%. +Damage to Undead: +480-720%. Sanctuary Aura Lv 4. 2 random lines from Pool O according to Trans x4.
Farm notesCharms are independent by tier, do not use old charms to upgrade. There are 3 fixed lines and 2 random lines from Pool O. Normal x1, Hard x2, God x3, Trans x4.
ItemsFrozen Sovereign Sigil
TypeGrand Charm
Indicator/mechanism
+% Cold Skill Damage: 8-12%. Adds +25-45 Cold Damage. 3 random lines from Pool O according to Normal x1.
+% Cold Skill Damage: 16-24%. Adds +50-90 Cold Damage. 3 random lines from Pool O according to Hard x2.
+% Cold Skill Damage: 24-36%. Adds +75-135 Cold Damage. 3 random lines from Pool O according to God x3.
+% Cold Skill Damage: 32-48%. Adds +100-180 Cold Damage. 3 random lines from Pool O according to Trans x4.
Farm notesCharms are independent by tier, do not use old charms to upgrade. There are 2 fixed lines and 3 random lines from Pool O. Normal x1, Hard x2, God x3, Trans x4.
ItemsFelflame Brand
TypeGrand Charm
Indicator/mechanism
+% Fire Skill Damage: 8-12%. 3-7% Hit to Skill Poison Nova. 3 random lines from Pool O according to Normal x1.
+% Fire Skill Damage: 16-24%. 6-14% Hit to Skill Poison Nova. 3 random lines from Pool O according to Hard x2.
+% Fire Skill Damage: 24-36%. 9-21% Hit to Skill Poison Nova. 3 random lines from Pool O according to God x3.
+% Fire Skill Damage: 32-48%. 12-28% Hit to Skill Poison Nova. 3 random lines from Pool O according to Trans x4.
Farm notesCharms are independent by tier, do not use old charms to upgrade. There are 2 fixed lines and 3 random lines from Pool O. Charm Hell Torch does not stack with Felflame Brand.
ItemsThunder Edict
TypeGrand Charm
Indicator/mechanism
+% Lightning Skill Damage: 8-12%. +Attack Rating vs Demons: +150-220%. Holy Shock Aura Lv 1. 2 random lines from Pool O according to Normal x1.
+% Lightning Skill Damage: 16-24%. +Attack Rating vs Demons: +300-440%. Holy Shock Aura Lv 2. 2 random lines from Pool O according to Hard x2.
+% Lightning Skill Damage: 24-36%. +Attack Rating vs Demons: +450-660%. Holy Shock Aura Lv 3. 2 random lines from Pool O according to God x3.
+% Lightning Skill Damage: 32-48%. +Attack Rating vs Demons: +600-880%. Holy Shock Aura Lv 4. 2 random lines from Pool O according to Trans x4.
Farm notesCharms are independent by tier, do not use old charms to upgrade. There are 3 fixed lines and 2 random lines from Pool O. Normal x1, Hard x2, God x3, Trans x4.
ItemsEternal Bulwark
TypeSmall Charm
Indicator/mechanism
All Resist: +6-10%. Magic Damage Reduced by: 3-6. Velocity: 10%. 3 random lines from Pool D according to Normal x1.
All Resist: +12-20%. Magic Damage Reduced by: 6-12. Velocity: 20%. 3 random lines from Pool D according to Hard x2.
All Resist: +18-30%. Magic Damage Reduced by: 9-18. Velocity: 30%. 3 random lines from Pool D according to God x3.
All Resist: +24-40%. Magic Damage Reduced by: 12-24. Velocity: 40%. 3 random lines from Pool D according to Trans x4.
Farm notesCharms are independent by tier, do not stack between tiers. There are 3 fixed lines and 3 random lines from Pool D. Normal x1, Hard x2, God x3, Trans x4.
ItemsPrimeval Ward
TypeSmall Charm
Indicator/mechanism
+Max Fire Resist: +1-2%. Fire Absorb: 2-4%. Damage Reduced by: 3-5. 3 random lines from Pool D according to Normal x1.
+Max Fire Resist: +2-4%. Fire Absorb: 4-8%. Damage Reduced by: 6-10. 3 random lines from Pool D according to Hard x2.
+Max Fire Resist: +3-6%. Fire Absorb: 6-12%. Damage Reduced by: 9-15. 3 random lines from Pool D according to God x3.
+Max Fire Resist: +4-8%. Fire Absorb: 8-16%. Damage Reduced by: 12-20. 3 random lines from Pool D according to Trans x4.
Farm notesCharms are independent by tier, do not use old charms to upgrade. There are 3 fixed lines and 3 random lines from Pool D. Normal x1, Hard x2, God x3, Trans x4.
ItemsPhantom Sigil
TypeCow reward item
Indicator/mechanism
Random 1-2 Class Skills upon purchase. Base bonus: 10% Life/Mana. Base bonus: 10% All Attribute. Cow Doll: 20 pills = 1 stack of Phantom Sigil. Cow Horn Identify has 30% stat output rate to stack into Phantom Sigil.
Random 1-2 Class Skills upon purchase. Base bonus: 10% Life/Mana. Base bonus: 10% All Attribute. Cow Doll: 20 pills = 1 stack of Phantom Sigil. Cow Horn Identify has 30% stat output rate to stack into Phantom Sigil.
Random 1-2 Class Skills upon purchase. Base bonus: 10% Life/Mana. Base bonus: 10% All Attribute. Cow Doll: 20 pills = 1 stack of Phantom Sigil. Cow Horn Identify has 30% stat output rate to stack into Phantom Sigil.
Random 1-2 Class Skills upon purchase. Base bonus: 10% Life/Mana. Base bonus: 10% All Attribute. Cow Doll: 20 pills = 1 stack of Phantom Sigil. Cow Horn Identify has 30% stat output rate to stack into Phantom Sigil.
Farm notesBuy directly at the shop for 3000 souls. When purchased, 10 stacks are available. Cow Doll and Cow Horn are used to increase stacks/stats.