D2TM Hell Return
D2TM Season 25 Items

Extra reward charm

Summary of reward charms that are attached to the Dungeons Extra Quest Season 25 system. Use this page to quickly look up charms, source copies, and farming notes by mode.

List of reward charms

This list collects charms, sigils and reward items in the Season 25 supplement cluster. Map opening materials such as Item Book Cow are located on the Custom Materials page.
Salvation Standard Charm

Salvation Standard Charm

Reward charm Salvation Tower

Salvation route reward charm. Materials to make Salvation Standard Charm Hardmode are included in the reward when clearing the level.

  • There are Normal, Hard, God, Transcendent milestones.
  • Reward Salvation is used to upgrade charm according to mode.
Indicator/mechanism thฦฐแปng
  • Updating the Normal index in Season 25.
  • 0-1 All Skills.
  • 0-3 Random Class Skills.
  • 5-45% Random Element Resistance, including Physical, Magic and Poison.
  • 1-20% Life or Mana.
  • 1-20% All Resist or All Attributes.
  • There is a God milestone, detailed stats will be updated when Season 25 data is finalized.
  • There is a Transcendent milestone, detailed index will be updated when Season 25 data is finalized.
Lich King Sword Charm

Lich King Sword Charm

Reward charm Wrath of the Lich King

Reward charm from Wrath Of The Lich King. Players farm the Lich King Sword Charm material according to the mode in the Lich King boss route.

  • Main reward of Ice Crown - Lich King.
  • There are materials, orbs/recipes and tickets related to the mode.
Indicator/mechanism thฦฐแปng
  • Updating the Normal index in Season 25.
  • 0-3 All Skills.
  • 5-20 Faster Run/Walk.
  • 5-45% Random Element Damage.
  • 10-45% Magic Resist.
  • 5-20 All Resistances or All Attributes.
  • Orb Hard: 10% HP or Mana, imbue total 5 options, no reset options.
  • Shop S24.2: 60,000 Souls.
  • 0-2 All Skills.
  • 10% Faster Run/Walk.
  • 10-50% Random Element Damage.
  • 10-50% Magic Resist.
  • 10-25 All Resistances.
  • Orb God: 20% HP or Mana, imbue total 5 options, can reset options.
  • Shop S24.2: 140,000 Souls.
  • There is a Transcendent milestone, detailed index will be updated when Season 25 data is finalized.
Azmodan Torch Charm

Azmodan Torch Charm

Reward charm Realm of Sin

Realm of Sin reward charm. The Azmodan Torch Charm material is the main reward of this route.

  • Main reward of Azmodan route.
  • Normal ticket drops from final boss Salvation.
  • Higher mode tickets fall from the previous Azmodan mode or Akara.
Indicator/mechanism thฦฐแปng
  • There is a Normal formula in cube data.
  • Created from Felflame Brand + 3 Normal Souls.
  • Normal detailed index is waiting to be finalized according to Season 25 data.
  • 0-5 All Skills.
  • 5-30 Increased Attack Speed โ€‹โ€‹or Faster Cast Rate.
  • 40% Slows Target.
  • 1-20% Life or Mana.
  • 5-30 Random Resistance.
  • Orb Hard: 10% HP or Mana, imbue total 5 options, no reset options.
  • Shop S24.2: 75,000 Souls.
  • 0-5 All Skills.
  • 5-35% Increased Attack Speed โ€‹โ€‹or Faster Cast Rate.
  • 50% Slows Target.
  • 5-30% Life or Mana.
  • 10-40% Magic Resist.
  • Orb God: 20% HP or Mana, imbue total 5 options, can reset options.
  • Shop S24.2: 175,000 Souls.
  • There is no Trans recipe in the current cube data.
  • Do not manually record the Trans index without final data.
Devil Annihilus Charm

Devil Annihilus Charm

Reward charm Hell's Abyss

Hell's Abyss reward charm. Devil Annihilus Charm is associated with the Super Diablo route and boss fortresses.

  • Main reward of Hell's Abyss.
  • The route passes through many fortresses before meeting Super Diablo.
  • Prepare to withstand many types of damage.
Indicator/mechanism thฦฐแปng
  • There is a Normal formula in cube data.
  • Created from Primeval Ward Normal + Annihilus.
  • Normal detailed index is waiting to be finalized according to Season 25 data.
  • 0-5 All Skills.
  • 10-30 Increased Chance of Blocking or Faster Block Rate.
  • 100-300 Enhanced Defense.
  • 1-15% All Attributes.
  • 10-45% Damage Reduced.
  • Orb Hard: 10% HP or Mana, imbue total 5 options, no reset options.
  • Shop S24.2: 90,000 Souls.
  • 1-5 All Skills.
  • 10-40 Increased Chance of Blocking or Faster Block Rate.
  • 150-400 Enhanced Defense.
  • 1-20% All Attributes.
  • 15-50% Damage Reduced.
  • Orb God: 20% HP or Mana, imbue total 5 options, can reset options.
  • Shop S24.2: 210,000 Souls.
  • There is no Trans recipe in the current cube data.
  • Do not manually record the Trans index without final data.
Solar Judgement Imperius

Solar Judgement Imperius

Reward charm Supreme Sanctuary

Supreme Sanctuary reward charm. Solar Judgment Imperius is the holy grail of this route.

  • Imperius' main reward.
  • Requires Level 110.
  • Higher mode tickets fall from the previous Imperius mode.
Indicator/mechanism thฦฐแปng
  • Updating the Normal index in Season 25.
  • 50% Velocity.
  • 1-4 All Skills.
  • 0-5 Random Class Skills.
  • 20-40 Faster Hit Recovery.
  • 5-45% Random Element Resistance, including Magic, Poison and Physical.
  • Orb Hard: imbue total 5 options, no reset options.
  • Shop S24.2: 105,000 Souls.
  • 50% Velocity.
  • 2-4 All Skills.
  • 1-5 Random Class Skills.
  • 20-50 Faster Hit Recovery.
  • 5-55% Random Element Resistance, including Magic, Poison and Physical.
  • Orb God: 20% HP or Mana, imbue total 5 options, can reset options.
  • Shop S24.2: 245,000 Souls.
  • There is a Transcendent milestone, detailed index will be updated when Season 25 data is finalized.
Ashen Reflex
Ashen Reflex
Small Charm - thฦฐแปng x1
  • Faster Hit Recovery: 6-10%.
  • Faster Block Rate: 6-10%.
  • +Max Fire Resist: +1-2%.
  • Faster Hit Recovery: 12-20%.
  • Faster Block Rate: 12-20%.
  • +Max Fire Resist: +2-4%.
  • Faster Hit Recovery: 18-30%.
  • Faster Block Rate: 18-30%.
  • +Max Fire Resist: +3-6%.
  • Faster Hit Recovery: 24-40%.
  • Faster Block Rate: 24-40%.
  • +Max Fire Resist: +4-8%.
Random 3 indices from Pool D
  • +Life +10-30 +20-60 +30-90 +40-120
  • +Mana +10-30 +20-60 +30-90 +40-120
  • 1 random Element Resist +5-10% +10-20% +15-30% +20-40%
  • Faster Hit Recovery 5-8% 10-16% 15-24% 20-32%
  • Damage Reduced by (PDR) 2-4% 4-8% 6-12% 8-16%
  • Magic Damage Reduced by (MDR) 2-4% 4-8% 6-12% 8-16%
  • % Absorb random element 1-3% 2-6% 3-9% 4-12%
  • Minor support aura: Defiance, Cleansing, Meditation or Prayer Lv 1-3 Lv 2-6 Lv 3-9 Lv 4-12
  • Half Freeze Duration Could come out Cannot Be Frozen Could come out Cannot Be Frozen Could come out Cannot Be Frozen Could come out Cannot Be Frozen
  • This charm is created new for each tier, do not use old charms to upgrade.
  • Normal, Hard, God and Trans are independent charms, do not stack with each other.
  • Each charm has 6 lines: 3 fixed lines and 3 random lines from Pool D.
  • If the charm already has a fixed +Max Res, Pool D will remove a random +Max Res line with the same element.
Anima of the Lost
Anima of the Lost
Grand Charm - thฦฐแปng x1
  • +% Magic Skill Damage: 8-12%.
  • +Damage to Undead: +120-180%.
  • Sanctuary Aura Lv 1.
  • 2 random lines from Pool O according to Normal x1.
  • +% Magic Skill Damage: 16-24%.
  • +Damage to Undead: +240-360%.
  • Sanctuary Aura Lv 2.
  • 2 random lines from Pool O according to Hard x2.
  • +% Magic Skill Damage: 24-36%.
  • +Damage to Undead: +360-540%.
  • Sanctuary Aura Lv 3.
  • 2 random lines from Pool O according to God x3.
  • +% Magic Skill Damage: 32-48%.
  • +Damage to Undead: +480-720%.
  • Sanctuary Aura Lv 4.
  • 2 random lines from Pool O according to Trans x4.
Random 2 indices from Pool O
  • % Enhanced Damage 10-16% 20-32% 30-48% 40-64%
  • Adds Physical Damage +6-10 / +10-16 +12-20 / +20-32 +18-30 / +30-48 +24-40 / +40-64
  • % Attack Rating +120-200% +240-400% +360-600% +480-800%
  • Deadly Strike 3-6% 6-12% 9-18% 12-24%
  • Crushing Blow 3-5% 6-10% 9-15% 12-20%
  • % Elemental Skill Random Damage 6-10% 12-20% 18-30% 24-40%
  • Faster Cast Rate or Increased Attack Speed 3-8% 6-16% 9-24% 12-32%
  • +1 Skill Tab random correct class +1 +2 +3 +4
  • +Random Class Skills +1-3 +2-6 +3-9 +4-12
  • +All Skills are very rare +1 +2 +3 +4
  • This charm is created new for each tier, do not use old charms to upgrade.
  • Normal, Hard, God and Trans are independent charms, do not stack with each other.
  • Pool O does not choose the same random index group on the same charm.
Frozen Sovereign Sigil
Frozen Sovereign Sigil
Grand Charm - thฦฐแปng x1
  • +% Cold Skill Damage: 8-12%.
  • Adds +25-45 Cold Damage.
  • +% Cold Skill Damage: 16-24%.
  • Adds +50-90 Cold Damage.
  • +% Cold Skill Damage: 24-36%.
  • Adds +75-135 Cold Damage.
  • +% Cold Skill Damage: 32-48%.
  • Adds +100-180 Cold Damage.
Random 3 indices from Pool O
  • % Enhanced Damage 10-16% 20-32% 30-48% 40-64%
  • Adds Physical Damage +6-10 / +10-16 +12-20 / +20-32 +18-30 / +30-48 +24-40 / +40-64
  • % Attack Rating +120-200% +240-400% +360-600% +480-800%
  • Deadly Strike 3-6% 6-12% 9-18% 12-24%
  • Crushing Blow 3-5% 6-10% 9-15% 12-20%
  • % Elemental Skill Random Damage 6-10% 12-20% 18-30% 24-40%
  • Faster Cast Rate or Increased Attack Speed 3-8% 6-16% 9-24% 12-32%
  • +1 Skill Tab random correct class +1 +2 +3 +4
  • +Random Class Skills +1-3 +2-6 +3-9 +4-12
  • +All Skills are very rare +1 +2 +3 +4
  • This charm is created new for each tier, do not use old charms to upgrade.
  • Normal, Hard, God and Trans are independent charms, do not stack with each other.
  • Pool O does not choose the same random index group on the same charm.
Felflame Brand
Felflame Brand
Grand Charm - thฦฐแปng x1
  • +% Fire Skill Damage: 8-12%.
  • 3-7% Hit to Skill Poison Nova.
  • +% Fire Skill Damage: 16-24%.
  • 6-14% Hit to Skill Poison Nova.
  • +% Fire Skill Damage: 24-36%.
  • 9-21% Hit to Skill Poison Nova.
  • +% Fire Skill Damage: 32-48%.
  • 12-28% Hit to Skill Poison Nova.
Random 3 indices from Pool O
  • % Enhanced Damage 10-16% 20-32% 30-48% 40-64%
  • Adds Physical Damage +6-10 / +10-16 +12-20 / +20-32 +18-30 / +30-48 +24-40 / +40-64
  • % Attack Rating +120-200% +240-400% +360-600% +480-800%
  • Deadly Strike 3-6% 6-12% 9-18% 12-24%
  • Crushing Blow 3-5% 6-10% 9-15% 12-20%
  • % Elemental Skill Random Damage 6-10% 12-20% 18-30% 24-40%
  • Faster Cast Rate or Increased Attack Speed 3-8% 6-16% 9-24% 12-32%
  • +1 Skill Tab random correct class +1 +2 +3 +4
  • +Random Class Skills +1-3 +2-6 +3-9 +4-12
  • +All Skills are very rare +1 +2 +3 +4
  • This charm is created new for each tier, do not use old charms to upgrade.
  • Normal, Hard, God and Trans are independent charms, do not stack with each other.
  • Pool O does not choose the same random index group on the same charm.
  • Charm Hell Torch does not stack with Felflame Brand.
Thunder Edict
Thunder Edict
Grand Charm - thฦฐแปng x1
  • +% Lightning Skill Damage: 8-12%.
  • +Attack Rating vs Demons: +150-220%.
  • Holy Shock Aura Lv 1.
  • 2 random lines from Pool O according to Normal x1.
  • +% Lightning Skill Damage: 16-24%.
  • +Attack Rating vs Demons: +300-440%.
  • Holy Shock Aura Lv 2.
  • 2 random lines from Pool O according to Hard x2.
  • +% Lightning Skill Damage: 24-36%.
  • +Attack Rating vs Demons: +450-660%.
  • Holy Shock Aura Lv 3.
  • 2 random lines from Pool O according to God x3.
  • +% Lightning Skill Damage: 32-48%.
  • +Attack Rating vs Demons: +600-880%.
  • Holy Shock Aura Lv 4.
  • 2 random lines from Pool O according to Trans x4.
Random 2 indices from Pool O
  • % Enhanced Damage 10-16% 20-32% 30-48% 40-64%
  • Adds Physical Damage +6-10 / +10-16 +12-20 / +20-32 +18-30 / +30-48 +24-40 / +40-64
  • % Attack Rating +120-200% +240-400% +360-600% +480-800%
  • Deadly Strike 3-6% 6-12% 9-18% 12-24%
  • Crushing Blow 3-5% 6-10% 9-15% 12-20%
  • % Elemental Skill Random Damage 6-10% 12-20% 18-30% 24-40%
  • Faster Cast Rate or Increased Attack Speed 3-8% 6-16% 9-24% 12-32%
  • +1 Skill Tab random correct class +1 +2 +3 +4
  • +Random Class Skills +1-3 +2-6 +3-9 +4-12
  • +All Skills are very rare +1 +2 +3 +4
  • This charm is created new for each tier, do not use old charms to upgrade.
  • Normal, Hard, God and Trans are independent charms, do not stack with each other.
  • Pool O does not choose the same random index group on the same charm.
Eternal Bulwark
Eternal Bulwark
Small Charm - thฦฐแปng x1
  • All Resist: +6-10%.
  • Magic Damage Reduced by: 3-6.
  • Velocity: 10%.
  • All Resist: +12-20%.
  • Magic Damage Reduced by: 6-12.
  • Velocity: 20%.
  • All Resist: +18-30%.
  • Magic Damage Reduced by: 9-18.
  • Velocity: 30%.
  • All Resist: +24-40%.
  • Magic Damage Reduced by: 12-24.
  • Velocity: 40%.
Random 3 indices from Pool D
  • +Life +10-30 +20-60 +30-90 +40-120
  • +Mana +10-30 +20-60 +30-90 +40-120
  • 1 random Element Resist +5-10% +10-20% +15-30% +20-40%
  • Faster Hit Recovery 5-8% 10-16% 15-24% 20-32%
  • Damage Reduced by (PDR) 2-4% 4-8% 6-12% 8-16%
  • Magic Damage Reduced by (MDR) 2-4% 4-8% 6-12% 8-16%
  • % Absorb random element 1-3% 2-6% 3-9% 4-12%
  • Minor support aura: Defiance, Cleansing, Meditation or Prayer Lv 1-3 Lv 2-6 Lv 3-9 Lv 4-12
  • Half Freeze Duration Could come out Cannot Be Frozen Could come out Cannot Be Frozen Could come out Cannot Be Frozen Could come out Cannot Be Frozen
  • This charm is created new for each tier, do not use old charms to upgrade.
  • Normal, Hard, God and Trans are independent charms, do not stack with each other.
  • Each charm has 6 lines: 3 fixed lines and 3 random lines from Pool D.
  • If the charm already has a fixed +Max Res, Pool D will remove a random +Max Res line with the same element.
Primeval Ward
Primeval Ward
Small Charm - thฦฐแปng x1
  • +Max Fire Resist: +1-2%.
  • Fire Absorb: 2-4%.
  • Damage Reduced by: 3-5.
  • +Max Fire Resist: +2-4%.
  • Fire Absorb: 4-8%.
  • Damage Reduced by: 6-10.
  • +Max Fire Resist: +3-6%.
  • Fire Absorb: 6-12%.
  • Damage Reduced by: 9-15.
  • +Max Fire Resist: +4-8%.
  • Fire Absorb: 8-16%.
  • Damage Reduced by: 12-20.
Random 3 indices from Pool D
  • +Life +10-30 +20-60 +30-90 +40-120
  • +Mana +10-30 +20-60 +30-90 +40-120
  • 1 random Element Resist +5-10% +10-20% +15-30% +20-40%
  • Faster Hit Recovery 5-8% 10-16% 15-24% 20-32%
  • Damage Reduced by (PDR) 2-4% 4-8% 6-12% 8-16%
  • Magic Damage Reduced by (MDR) 2-4% 4-8% 6-12% 8-16%
  • % Absorb random element 1-3% 2-6% 3-9% 4-12%
  • Minor support aura: Defiance, Cleansing, Meditation or Prayer Lv 1-3 Lv 2-6 Lv 3-9 Lv 4-12
  • Half Freeze Duration Could come out Cannot Be Frozen Could come out Cannot Be Frozen Could come out Cannot Be Frozen Could come out Cannot Be Frozen
  • This charm is created new for each tier, do not use old charms to upgrade.
  • Normal, Hard, God and Trans are independent charms, do not stack with each other.
  • Each charm has 6 lines: 3 fixed lines and 3 random lines from Pool D.
  • If the charm already has a fixed +Max Res, Pool D will remove a random +Max Res line with the same element.
Phantom Sigil

Phantom Sigil

Cow reward item Cow Secret Level 2

Core reward item of Cow Secret Level 2, equal to Cow Doll and Cow Horn.

  • Buy directly at the shop for 3000 souls.
  • When purchased, 10 stacks are available.
  • Cow Doll and Cow Horn are used to increase stacks/stats.
Indicator/mechanism thฦฐแปng
  • Random 1-2 Class Skills upon purchase.
  • Base bonus: 10% Life/Mana.
  • Base bonus: 10% All Attribute.
  • Cow Doll: 20 pills = 1 stack of Phantom Sigil.
  • Cow Horn Identify has 30% stat output rate to stack into Phantom Sigil.
  • Random 1-2 Class Skills upon purchase.
  • Base bonus: 10% Life/Mana.
  • Base bonus: 10% All Attribute.
  • Cow Doll: 20 pills = 1 stack of Phantom Sigil.
  • Cow Horn Identify has 30% stat output rate to stack into Phantom Sigil.
  • Random 1-2 Class Skills upon purchase.
  • Base bonus: 10% Life/Mana.
  • Base bonus: 10% All Attribute.
  • Cow Doll: 20 pills = 1 stack of Phantom Sigil.
  • Cow Horn Identify has 30% stat output rate to stack into Phantom Sigil.
  • Random 1-2 Class Skills upon purchase.
  • Base bonus: 10% Life/Mana.
  • Base bonus: 10% All Attribute.
  • Cow Doll: 20 pills = 1 stack of Phantom Sigil.
  • Cow Horn Identify has 30% stat output rate to stack into Phantom Sigil.

Quick lookup table

Items Type Annex Indicator/mechanism Farm notes
ItemsSalvation Standard Charm
TypeReward charm
Indicator/mechanism Updating the Normal index in Season 25. 0-1 All Skills. 0-3 Random Class Skills. 5-45% Random Element Resistance, including Physical, Magic and Poison. 1-20% Life or Mana. 1-20% All Resist or All Attributes. There is a God milestone, detailed stats will be updated when Season 25 data is finalized. There is a Transcendent milestone, detailed index will be updated when Season 25 data is finalized.
Farm notesThere are Normal, Hard, God, Transcendent milestones. Reward Salvation is used to upgrade charm according to mode.
ItemsLich King Sword Charm
TypeReward charm
Indicator/mechanism Updating the Normal index in Season 25. 0-3 All Skills. 5-20 Faster Run/Walk. 5-45% Random Element Damage. 10-45% Magic Resist. 5-20 All Resistances or All Attributes. Orb Hard: 10% HP or Mana, imbue total 5 options, no reset options. Shop S24.2: 60,000 Souls. 0-2 All Skills. 10% Faster Run/Walk. 10-50% Random Element Damage. 10-50% Magic Resist. 10-25 All Resistances. Orb God: 20% HP or Mana, imbue total 5 options, can reset options. Shop S24.2: 140,000 Souls. There is a Transcendent milestone, detailed index will be updated when Season 25 data is finalized.
Farm notesMain reward of Ice Crown - Lich King. There are materials, orbs/recipes and tickets related to the mode.
ItemsAzmodan Torch Charm
TypeReward charm
Indicator/mechanism There is a Normal formula in cube data. Created from Felflame Brand + 3 Normal Souls. Normal detailed index is waiting to be finalized according to Season 25 data. 0-5 All Skills. 5-30 Increased Attack Speed โ€‹โ€‹or Faster Cast Rate. 40% Slows Target. 1-20% Life or Mana. 5-30 Random Resistance. Orb Hard: 10% HP or Mana, imbue total 5 options, no reset options. Shop S24.2: 75,000 Souls. 0-5 All Skills. 5-35% Increased Attack Speed โ€‹โ€‹or Faster Cast Rate. 50% Slows Target. 5-30% Life or Mana. 10-40% Magic Resist. Orb God: 20% HP or Mana, imbue total 5 options, can reset options. Shop S24.2: 175,000 Souls. There is no Trans recipe in the current cube data. Do not manually record the Trans index without final data.
Farm notesMain reward of Azmodan route. Normal ticket drops from final boss Salvation. Higher mode tickets fall from the previous Azmodan mode or Akara.
ItemsDevil Annihilus Charm
TypeReward charm
Indicator/mechanism There is a Normal formula in cube data. Created from Primeval Ward Normal + Annihilus. Normal detailed index is waiting to be finalized according to Season 25 data. 0-5 All Skills. 10-30 Increased Chance of Blocking or Faster Block Rate. 100-300 Enhanced Defense. 1-15% All Attributes. 10-45% Damage Reduced. Orb Hard: 10% HP or Mana, imbue total 5 options, no reset options. Shop S24.2: 90,000 Souls. 1-5 All Skills. 10-40 Increased Chance of Blocking or Faster Block Rate. 150-400 Enhanced Defense. 1-20% All Attributes. 15-50% Damage Reduced. Orb God: 20% HP or Mana, imbue total 5 options, can reset options. Shop S24.2: 210,000 Souls. There is no Trans recipe in the current cube data. Do not manually record the Trans index without final data.
Farm notesMain reward of Hell's Abyss. The route passes through many fortresses before meeting Super Diablo. Prepare to withstand many types of damage.
ItemsSolar Judgement Imperius
TypeReward charm
Indicator/mechanism Updating the Normal index in Season 25. 50% Velocity. 1-4 All Skills. 0-5 Random Class Skills. 20-40 Faster Hit Recovery. 5-45% Random Element Resistance, including Magic, Poison and Physical. Orb Hard: imbue total 5 options, no reset options. Shop S24.2: 105,000 Souls. 50% Velocity. 2-4 All Skills. 1-5 Random Class Skills. 20-50 Faster Hit Recovery. 5-55% Random Element Resistance, including Magic, Poison and Physical. Orb God: 20% HP or Mana, imbue total 5 options, can reset options. Shop S24.2: 245,000 Souls. There is a Transcendent milestone, detailed index will be updated when Season 25 data is finalized.
Farm notesImperius' main reward. Requires Level 110. Higher mode tickets drop from the previous Imperius mode.
ItemsAshen Reflex
TypeSmall Charm
Indicator/mechanism Faster Hit Recovery: 6-10%. Faster Block Rate: 6-10%. +Max Fire Resist: +1-2%. 3 random lines from Pool D according to Normal x1. Faster Hit Recovery: 12-20%. Faster Block Rate: 12-20%. +Max Fire Resist: +2-4%. 3 random lines from Pool D according to Hard x2. Faster Hit Recovery: 18-30%. Faster Block Rate: 18-30%. +Max Fire Resist: +3-6%. 3 random lines from Pool D according to God x3. Faster Hit Recovery: 24-40%. Faster Block Rate: 24-40%. +Max Fire Resist: +4-8%. 3 random lines from Pool D according to Trans x4.
Farm notesCharms are independent by tier, do not use old charms to upgrade. There are 3 fixed lines and 3 random lines from Pool D. Normal x1, Hard x2, God x3, Trans x4.
ItemsAnima of the Lost
TypeGrand Charm
Indicator/mechanism +% Magic Skill Damage: 8-12%. +Damage to Undead: +120-180%. Sanctuary Aura Lv 1. 2 random lines from Pool O according to Normal x1. +% Magic Skill Damage: 16-24%. +Damage to Undead: +240-360%. Sanctuary Aura Lv 2. 2 random lines from Pool O according to Hard x2. +% Magic Skill Damage: 24-36%. +Damage to Undead: +360-540%. Sanctuary Aura Lv 3. 2 random lines from Pool O according to God x3. +% Magic Skill Damage: 32-48%. +Damage to Undead: +480-720%. Sanctuary Aura Lv 4. 2 random lines from Pool O according to Trans x4.
Farm notesCharms are independent by tier, do not use old charms to upgrade. There are 3 fixed lines and 2 random lines from Pool O. Normal x1, Hard x2, God x3, Trans x4.
ItemsFrozen Sovereign Sigil
TypeGrand Charm
Indicator/mechanism +% Cold Skill Damage: 8-12%. Adds +25-45 Cold Damage. 3 random lines from Pool O according to Normal x1. +% Cold Skill Damage: 16-24%. Adds +50-90 Cold Damage. 3 random lines from Pool O according to Hard x2. +% Cold Skill Damage: 24-36%. Adds +75-135 Cold Damage. 3 random lines from Pool O according to God x3. +% Cold Skill Damage: 32-48%. Adds +100-180 Cold Damage. 3 random lines from Pool O according to Trans x4.
Farm notesCharms are independent by tier, do not use old charms to upgrade. There are 2 fixed lines and 3 random lines from Pool O. Normal x1, Hard x2, God x3, Trans x4.
ItemsFelflame Brand
TypeGrand Charm
Indicator/mechanism +% Fire Skill Damage: 8-12%. 3-7% Hit to Skill Poison Nova. 3 random lines from Pool O according to Normal x1. +% Fire Skill Damage: 16-24%. 6-14% Hit to Skill Poison Nova. 3 random lines from Pool O according to Hard x2. +% Fire Skill Damage: 24-36%. 9-21% Hit to Skill Poison Nova. 3 random lines from Pool O according to God x3. +% Fire Skill Damage: 32-48%. 12-28% Hit to Skill Poison Nova. 3 random lines from Pool O according to Trans x4.
Farm notesCharms are independent by tier, do not use old charms to upgrade. There are 2 fixed lines and 3 random lines from Pool O. Charm Hell Torch does not stack with Felflame Brand.
ItemsThunder Edict
TypeGrand Charm
Indicator/mechanism +% Lightning Skill Damage: 8-12%. +Attack Rating vs Demons: +150-220%. Holy Shock Aura Lv 1. 2 random lines from Pool O according to Normal x1. +% Lightning Skill Damage: 16-24%. +Attack Rating vs Demons: +300-440%. Holy Shock Aura Lv 2. 2 random lines from Pool O according to Hard x2. +% Lightning Skill Damage: 24-36%. +Attack Rating vs Demons: +450-660%. Holy Shock Aura Lv 3. 2 random lines from Pool O according to God x3. +% Lightning Skill Damage: 32-48%. +Attack Rating vs Demons: +600-880%. Holy Shock Aura Lv 4. 2 random lines from Pool O according to Trans x4.
Farm notesCharms are independent by tier, do not use old charms to upgrade. There are 3 fixed lines and 2 random lines from Pool O. Normal x1, Hard x2, God x3, Trans x4.
ItemsEternal Bulwark
TypeSmall Charm
Indicator/mechanism All Resist: +6-10%. Magic Damage Reduced by: 3-6. Velocity: 10%. 3 random lines from Pool D according to Normal x1. All Resist: +12-20%. Magic Damage Reduced by: 6-12. Velocity: 20%. 3 random lines from Pool D according to Hard x2. All Resist: +18-30%. Magic Damage Reduced by: 9-18. Velocity: 30%. 3 random lines from Pool D according to God x3. All Resist: +24-40%. Magic Damage Reduced by: 12-24. Velocity: 40%. 3 random lines from Pool D according to Trans x4.
Farm notesCharms are independent by tier, do not stack between tiers. There are 3 fixed lines and 3 random lines from Pool D. Normal x1, Hard x2, God x3, Trans x4.
ItemsPrimeval Ward
TypeSmall Charm
Indicator/mechanism +Max Fire Resist: +1-2%. Fire Absorb: 2-4%. Damage Reduced by: 3-5. 3 random lines from Pool D according to Normal x1. +Max Fire Resist: +2-4%. Fire Absorb: 4-8%. Damage Reduced by: 6-10. 3 random lines from Pool D according to Hard x2. +Max Fire Resist: +3-6%. Fire Absorb: 6-12%. Damage Reduced by: 9-15. 3 random lines from Pool D according to God x3. +Max Fire Resist: +4-8%. Fire Absorb: 8-16%. Damage Reduced by: 12-20. 3 random lines from Pool D according to Trans x4.
Farm notesCharms are independent by tier, do not use old charms to upgrade. There are 3 fixed lines and 3 random lines from Pool D. Normal x1, Hard x2, God x3, Trans x4.
ItemsPhantom Sigil
TypeCow reward item
Indicator/mechanism Random 1-2 Class Skills upon purchase. Base bonus: 10% Life/Mana. Base bonus: 10% All Attribute. Cow Doll: 20 pills = 1 stack of Phantom Sigil. Cow Horn Identify has 30% stat output rate to stack into Phantom Sigil. Random 1-2 Class Skills upon purchase. Base bonus: 10% Life/Mana. Base bonus: 10% All Attribute. Cow Doll: 20 pills = 1 stack of Phantom Sigil. Cow Horn Identify has 30% stat output rate to stack into Phantom Sigil. Random 1-2 Class Skills upon purchase. Base bonus: 10% Life/Mana. Base bonus: 10% All Attribute. Cow Doll: 20 pills = 1 stack of Phantom Sigil. Cow Horn Identify has 30% stat output rate to stack into Phantom Sigil. Random 1-2 Class Skills upon purchase. Base bonus: 10% Life/Mana. Base bonus: 10% All Attribute. Cow Doll: 20 pills = 1 stack of Phantom Sigil. Cow Horn Identify has 30% stat output rate to stack into Phantom Sigil.
Farm notesBuy directly at the shop for 3000 souls. When purchased, 10 stacks are available. Cow Doll and Cow Horn are used to increase stacks/stats.
INTRODUCING SEASON 25 REWARDS CHARM

Reward charm D2TM Season 25

Reward charms are a group of items associated with special side routes of Season 25. Each charm has its own farm source, usually related to tickets, boss routes and Normal, Hard, God or Transcendent modes.

This page focuses on the charms, reward sigils, small charms, and Cow items that are available in the Dungeons Extra Quest cluster: Salvation Standard Charm, Lich King Sword Charm, Azmodan Torch Charm, Devil Annihilus Charm, Solar Judgment Imperius, Ashen Reflex, Anima of the Lost, Frozen Sovereign Sigil, Felflame Brand, Thunder Edict, Eternal Bulwark, Primeval Ward, and Phantom Sigil.