Class focus:
It is not clear but maybe they are nomadic people, the area is mainly in the east and partly Europe, they are classified as the class of real travel and injections, being considered Usually and almost separated from society. Their work is also the reason for this. In general, they are true Western ninja.
Build list:
Phoenix Strike sin: Top Trends
Today, I will introduce to a popular charger, from a distance or close to being very good, which is: Assasin. I would like to start with the Build Charge-up Sin, that head is Phoenix Strike Sin, using Phoenix Strike is the main skill.
1/ Introduction:
- ADVANTAGE: This is a very strong form of Build Melee Char, Boss is also good and Crowd-Control is still great, and not afraid of any monster Immune.
- DEFECT: Despite the combination of Physical and Elemental, it is still under the effect of Curse Iron Maiden and Aura Thorn. This you can only follow the party group to go through Act.
2/ Stat distribution:
- STRENGTH: It's a melee char, the higher the strength, the higher the damage caused by the Phoenix strike, so you should put about 120-140 points here without counting the additional stats of the item.
- DEXTERITY: To play accurately, in addition to adding strength, Attack Rating and Block rate are also very important, so put about 100-120 points here.
- VITALITY: After steadily increasing your Strength, put all your remaining points here, you won't regret it!!!!!!!! On average, for every 15 points, you should put 4 points into Dex, 6 points into Strength and the remaining 5 points into Vitality.
- ENERGY:Don't waste points here because Phoenix Strike doesn't require too much mana. In addition, Cobra Strike drains a lot of monster's health and mana.
3/ Skill distribution:
Martial Arts Table:
Please give 1 point to each of the following skills:
- Tiger Strike
- Dragon Talon
- Cobra Strike
- Dragon Tail
- Dragon Flight
Those are the basic skills, and the following are the main skills. You have two options, one is to max Phoenix Strike and put the remaining points into the Fists of fire and Claws of thunder resonances, or increase the points evenly for each skill. Sep has tested it and found that their damage is the same. so it depends on you.
- Dragon Claw: Max this skill, you can use it as a finishing move for Phoenix Strike or a normal attack is also very strong.
- Fists of Fire: For 10-12 here, it is a resonance for Phoenix Strike, its damage is very high.
- Claws of Thunder: Also for 10-12, it resonates for the second strike of Phoenix, the Crowd Control is very good.
- Blades of Ice: Put 1 point here or increase steadily with Phoenix, decent damage, helps freeze monsters when they surround us.
- Phoenix Strike: Here, our main skill, is a very strong Skill, our main skill. You can choose Max for this technique or put in 10-12 points, all of which you want.
Because our main move requires a fairly high level of 30, but from the first levels we can use Tiger Strike or Fists of Fire which is very strong, so you won't have too many difficulties.
Shadow Disciplines table:
Please give 1 point to the following skills:
- Claw Masters
- Psychic Hammer
- Burst of Speed
- Weapon Block
- Fade
- ClOAK of Shadows
- Shadow Warrior
- Shadow Master
Claw Mastery increases the damage for our Phoenix Strike, Burst of Speed, increasing the speed of the blow, the speed of running should give about 5 point if possible. Weapon Block increases the ability to Block Rate combined with high dex, we will not worry too much about blood loss anymore. It will not allow Point into Mind Blast because our Shadow Master has already used, let Point on useful skills.
Board TRAPS:
Forget it, the skills you have to put all the Martial Arts column.
4/ Items:
These are all unique products, you can use them for reference. If not, use the items you feel most comfortable with.
- Hat : Use the Harlequin Crest helmet, +2 to all skills and a bunch of health and mana, in addition to socketing the helmet to add "Cham" runes. Or if possible, use Unique item Crown of Corona socket “Um” with “Cham”.
- Giap : Enigma runeword (Jah+Ith+Ber) or Chain of honor runeword (Dol+Um+Ber+Ist) on the Archon Plate, both +2 to all skills. Enigma gives us a lot of health and mana and Chain of honor adds damage to us. According to Sep, it is best to use Chain of honor.
- Weapons 1 : dual Bartuc's Cut-Throat, Assassin Unique Claw. Add a bunch of damage, 30% Faster hit Recovery, 20% to attack rating and most importantly, +2 to Assasin skill and +1 to Martial Arts Skill, dual that we have +6 to Martial Arts skill. After you have 2 claws, plug in the "Shael" Rune, increase attack speed combined with Burst of spedd, you will attack at extraordinary speed.
- Weapons 2 : Use Call to Arms runeword (Amn+Ral+Mal+Ist+Ohm) on the Phase Blade, giving Warcry Battle Orders the ability to buff the Barbarian's health and mana.
- Shield 2 : Phoenix runeword (Vex+Vex+Lo+Jah) has Aura Redemption that helps us drain blood and mana from dead monsters.
- Belt : Verdungo's Hearty Cord with 15% damage reduction , + more health and stamina => belt of Melee Char
- Glove : Steelrend with 10% chance to crushing blow and 20 Str , Venom Grip with 5 % chance to crushing blow or Soul Drainer with dual leech 7% and chance to cast Curse Weaken .
- Shoe : Gore Rider is always a good choice to accompany Steelrend for Melee chars. 15% crushing blow, 15% deadly strike, 10% chance to open wound, making Phoenix Strike many times stronger.
- Ring : 1 Stone of Jordan and 1 Bul-Kathos's Wedding Band or 2 Rare Rings with + skills for Assasin, mana, res etc...
- Necklace : Mara's Kaleidoscope with 2 to all skills , Attributes and Res all , or Highlord's Wrath with Deadly Strike . Can be replaced = Rare Amulet with +Assasin Skill , Res all …..
- Charm – Charm : Hellfire Tourch Large Charm and Anihilus Small Charm are two things that must be had at all costs. In addition, if possible, use charms that add skills to Martial Arts and charms to increase attack Speed.
Tiger Strike sin
Next is the second Build Melee Charge-up, Tiger Strike Sin, a very popular Char in every gamer worldwide, one of the most famous Build styles !!!!!!!!!
1/ Introduction:
- ADVANTAGE: Firstly, it is the damage of this form is very high, more than Frenchzzybarb (this SEP has verified, people do not have to worry), second our main moves are available in the first level, So this type of build is very easy to complete, without any difficulties.> Especially, this is one of the chars that can be used to go to Uber Quest.
- DEFECT: There is also the benefit, which is also harmful, affected by Aura Thorn and Curse Iron Maiden, so Act4 becomes extremely difficult, being curse one that you hit the monster…, in addition to being Immune to Physical but you Can be limited by Venom.
2/ Stat distribution:
- STRENGTH: Like the form of Charge-up Sin above, you also need a relative amount of point here to increase the damage for Tiger Strike, put in here about 130-140 point is the maximum, the rest, please practice for DEX and Vitality .
- DEXTERITY: In parallel with string, the high Attack Rating is also an important thing, increasing always for about 100-120 point is ok, you will have about 95% Chance to Attack Diablo In Hell combined with Claws Mastery skill.>
- VITALITY: Melee Char is strong and too little blood can not exist in Hell, so after completing the two above, the remaining points for Vitality are not wasteful.
- Energy: Tiger Strike only costs 2 mana, adding Cobra Strike to suck blood and mana continuously, no need to worry much about Mana, any point here is only a waste.
3/ Skill distribution:
Martial Arts Table:
Please put 1 point in the following skill:
- Dragon Talon
- Fists of Fire
- Cobra Strike
- Dragon Tail
- Claws of Thunder
- Blades of Ice
- Dragon Flight
The above skill only works as a skill so you should not spend too much point into it, so focus on the following skill:
- Tiger Strike: This will be our main technique, you get it from the first level, so always prioritize this max first, its third strike if max 20 skill is about +1440% Damage and additional items +skill, damage will be added to 300%, a terrible number.
- Dragon Claw: The ending for Tiger Strike, increase it at the same time as Tiger Strike, this technique is also very strong.>
- Phoenix Strike: Uhm, in this clause, increase the Phoenix Strike after 9 cavities to complete the basic skill. It is not necessary to mention most of you just hit Tiger Strike.
Shadow Disciplines table
Add 1 point to the following:
- Psychic Hammer
- Burst of Speed
- Weapon Block
- Fade
- ClOAK of Shadows
- Shadow Warrior
- Venom
About Burst of Speed, if you like it, add it from 3-5 points, and Venom uses when meeting the Immnue to Physical monster, Fade helps limit the curse but not very feasible. Practice maxing for the following skills:
- Claw Mastery: Increasing damage for attacks, in addition to the high Attack rating, Max for this chi6eu is accurate.
- Shadow Master: This strong, smart, can be used as an effective shield, max for this child always.>
- While studying skill, should increase for Claws Mastery first and then increase Shadow Master later because Shadow Master Skill 1 plus dishes +skill is great !!!!!!!!!!!!!! !
Traps table:
We are not Trapsasin so let's forget this column.
4/ Items:
Using the same item as Phoenix Strike sin, but Sep also wrote:
- Hat: Use the Harlequin Crest hat, +2 to all skills and a bunch of health and mana, the best hat of all characters. Please insert the “Um” rune as well.
- Giap: Enigma Runeword (JAH+ITH+Ber) or Chain of Honor Runeword (Dol+Um+Ber+IST) on the Archon Plate shirt, both +2 to all skill. Enigma gives us a lot of blood and Mana and Chain of Honor plus us. According to SEP, you should use Chain of Honor is the best.
- Weapons 1: Dual Bartuc's Cut-Throat, Assasin Unique Claw. Plus a pile of damage, 30% Faster Hit Recovery, 20% to Attack Rating and most importantly, +2 to assasin skill and +1 to Martial Arts Skill, Dual is we have +6 to Martial Arts Skill already. Once you have 2 Claw trees, let's socket "Shael" Rune in, increasing the Attack Speed combined with Burst of Spedd, you will hit at an extraordinary speed.
- Weapon 2: Use Call to Arms runeword (Amn+Ral+Mal+Ist+Ohm) on the Phase Blade, giving Warcry Battle Orders the ability to buff the Barbarian's health and mana.
- Shield 2: Phoenix runeword (Vex+Vex+Lo+Jah) has Aura Redemption that helps us drain blood and mana from dead monsters.
- Belts: Vermungo's Hearty Cord with 15% Damg Reduction, + Blood and Stamina => Belt of Melee Char
- Gloves: Steelrend with 10% Chance to Crushing Blow and 20 Str, Venom Grip with 5 % Chance to Crushing Blow or Soul Drainer with Dual Leech 7% and Chance to Cast Curse Weaken.
- Shoes: Gore Rider is always a good choice to accompany Steelrend for Melee characters. 15% crushing blow, 15% deadly strike, 10% chance to open wound, making Phoenix Strike many times stronger.
- Rings: 1 Stone of Jordan and 1 Bul-Kathos's Wedding Band or 2 Rare Rings with + skills for Assasin, mana, res, etc.
- Necklace: Mara's Kaleidoscope with 2 to all skills, Attributes and Res all, or Highlord's Wrath with Deadly Strike. Can be replaced = Rare Amulet with +Assasin Skill , Res all …..
- Charm - Charm: Hellfire Tourch Large Charm and Anihilus Small Charm are 2 things at all costs. Also, if possible, use additional skill charms for Martial Arts and Charm increased Attack Speed.
+Note about: Using Hireling Act2 Nightmare Offensive has Aura Might to increase damage we are not small, chio he uses more Runeword "Doom" to get more Aura Holyze.
Ninja sin: top trending
So completing the form of build-up sin, next SEP will introduce to everyone some types of Build Trapsasin, first ninja, my favorite build type !!!!!!!!!!!!! !!
1/ Introduction:
- Advantages: This build is quite simple, easy to use. 2 Skills are Blade Fury and Blade Sentinel, although Maximum Damage is about 1000-2000 but hit continuously, combined with Venom and Charm +Poison Damage, damage is even higher than that, up to 8k-9k per hit. In addition, Blade Fury can Leech Life, Leech Mana, Crushing Blow, ... wonderful. In addition, these moves are available from the beginning, convenient !!!!!!!!!!!!!!!
- Disadvantages: Despite being trap, these two trap use physical, so any monster Immune to Physical is incurable., Can be limited with Venom. In addition, this char can not be used for PvP, something extremely unfavorable.
2/ Stat distribution:
- STRENGTH: Put 150-180 points here, the more the better, the higher the strength, the higher damage Blade Fury and Blade Sentinel will have. Let's increase it at a ratio of 4/6 with Dex.
- DEXTERITY: Just like Strength, you put a corresponding amount of points from 120-150 points here, which is enough. Because the blood leech is quite good, you don't have to worry too much about the number of points for Vitality.
- VITALITY: You should put about 50 points here to prepare for when surrounded by monsters. You don't need too much here, it's just a waste.
- ENERGY: Although Blade Fury does not take too much damage, when fighting skeletons, it cannot leech mana, so the 50 points budget is not in vain??????
3/ Skill distribution:
Traps table:
- Fire Blast: Put 1 point here, it only works as a path skill, not much effect.
- Blade Sentinel: this is our main skill, nothing strange, Max gave this skill.
- This Wake Of Fire Trap is extremely strong, but in the Ninja build we don't need to touch it, just give it 1 guidance point.
- Blade Fury: Here it is, our second trap, attack with extraordinary speed, max priority for this trap before Blade Sentinel.
Shadow Discipline Table:
- Claw Mastery: Increases Attack Rating, increases Damage, and increases Critical Strike, why not max it? Try to increase in parallel with Blade Fury.
- Psychic Hammer: Directions, put 1 point here and forget about it.
- Cloak of Shadows: A very scary skill of Assassin, increases defense many times in a period of time, please put 1 point here.
- Fade: This skill is very necessary in Act4 but unfortunately we cannot use it with Burst of speed. Please add 1 point here.
- Burst of Speed: Put 3 points here, any Assassin needs to have this aura, indispensable, increases Speed, attack speed, faster run/walk.>
- Weapon Block Because it uses dual Claw, put 1 point here, it increases a relative number of points for the block rate.
- Shadow Warrior: Put 1 point here, it leads to a stronger skill, Shadow Master.
- Shadow Master: Smart, high health, good damage, appears at the right time and place, and provides good shielding, max this one.
- Venom: increases poison damage by a significant amount, but you should only max this move last, when you have completed Shadow Master and Claw Mastery.
Martial Art table:
Forget this chart, we don't have any point here.
4/ Items:
These are the best items possible, if you can't find one of these, use the item you like best.
- Hat: Use the Harlequin Crest hat, +2 to all skills and a bunch of health and mana, the best hat of all characters. Please insert the “Um” rune as well.
- Armor: Enigma runeword (Jah+Ith+Ber) on the Archone Plate shirt, plus a bunch of health and mana, +2 to al skill, +50 to strength, in addition +1 to Teleport, using this shirt is very suitable .
- Weapon 1: dual Bartuc's Cut-Throat, Assasin Unique Claw. Add a bunch of damage, 30% Faster hit Recovery, 20% to attack rating and most importantly, +2 to Assasin skill and +1 to Martial Arts Skill, dual that we have +6 to Martial Arts skill. After you have 2 claws, insert the "Shael" Rune, increase attack speed combined with Burst of speed, you will attack at extraordinary speed. Or if not, use any Claw +3 to tap, use runeword “Chaos” dual with Shadow Killer.
- Weapon 2: Use Call to Arms runeword (Amn+Ral+Mal+Ist+Ohm) on the Phase Blade, giving Warcry Battle Orders the ability to buff the Barbarian's health and mana.
- Shield 2: Phoenix runeword (Vex+Vex+Lo+Jah) has Aura Redemption that helps us drain blood and mana from dead monsters.
- Belt: Arachnid Mesh with +1 to all skills, mana regen, is the most suitable belt.
- Gloves: Soul Drainer with dual leech 7% and chance to cast Curse Weaken is the perfect choice.
- Shoes: Gore Rider is always a good choice to accompany Steelrend for Melee characters. 15% crushing blow, 15% deadly strike, 10% chance to open wound, making Phoenix Strike many times stronger.
- Rings: 1 Stone of Jordan and 1 Bul-Kathos's Wedding Band or 2 Rare Rings with + skills for Assasin, mana, res, etc.
- Necklace: Mara's Kaleidoscope with 2 to all skills, Attributes and Res all, or Highlord's Wrath with Deadly Strike. Can be replaced = Rare Amulet with +Assasin Skill , Res all …..
- Charm - Charm: Hellfire Tourch Large Charm and Anihilus Small Charm are two things that must be had at all costs. In addition, if possible, use charms plus skills for Traps and charms to increase attack speed.
Lightning trap sin
Next is the second Build Trapsin type, Lightning-Trap sin, using the trap death sensc and Lightning Sentry are the main.
1/ Introduction:
- Advantages: This type of build is not too worried about Immune because you can use Dual Lightning Sentry and Fire Trap,> In addition, the damage of this Trap is higher than Firetrap. On average, each trap dam is 3000-4000, placed 5 pieces at a time, how much do you calculate damage ????????
- Disadvantages: The minium damage of Lightning Trap is 1, so sometimes we put a lot of trap is a monster that does not lose any blood. When being immune, fighting to rely on the disciples, Fire Blast supported it just fit. In addition, Lightning Trap Crowd Control is not very good, so you have to put more Death Sentry for safety.> If you are quick, this is not a problem !!!!!!!!!!!! !!!!!!!!!!!>>
2/ Stat distribution:
- Strength: Not Char Melee, you put here about 80 points to wear enough clothes, no need too much !!!!!!!!!!!!! ;;>
- Dexterity: You only need to increase for high defense, Block Rate you can get from Assasin's Weapon Block. Put here about 100 points or leave at your own base level.
- Vitality: This build is quite weak, if it is hit by the hell, it will lose a lot of blood, almost like sorceress, so put here all the remaining points, you will not regret it.
- Energy: Trap at first is quite expensive, so you should use it slowly, be careful, buy some more Mana Potion. Later when there are mana increases items, it will be much better. Remember to put any point here !!!!!!!>
3/ Skill distribution:
Traps table:
- FIRE BLAST: This trap receives resonance from all other traps. In addition, the damage of this trap is also quite good, you can use it when encountering immune to Lightning. Please MAX this trap.
- SHOCK WEB: This trap is quite good in the early levels, it has a fair amount of damage but its damage is very low, you should only put 1 point here to add guidance.
- CHARGED BOLT SENTRY: This trap resonates quite a lot with our main traps, the damage is also quite good but Sep doesn't like to use this trap because the number of charge-bolts released is quite low. MAX it to resonate for Lightning Sentry.
- LIGHTNING SENTRY Phew, we finally have an official trap for this build. Needless to say, MAX thinks it is legitimate. When using, don't put the traps too close together, keep them a bit far apart so that the lightning can hit accurately.
- You should also MAX this DEATH SENTRY Trap so it can both resonate and hit. But note, this trap is very weak on the outside, its real scary point is its explosion. Imagine a monster standing there with a few corpses, you use this trap once and...
Shadow Discipline Table:
Please give 1 point to the following skills:
- CLAW MASTERY
- PSYCHIC HAMMER
- BURSE OF SPEED
- WEAPON BLOCK
- CLOAK OF SHADOWS
- FADE
- Shadow Warrior
- MIND BLAST
- SHADOW MASTER
Fade increases resistance, Shadow Master is a great summon, Weapon Block increases block rate and Burst of speed increases running and attack speed. Those are indispensable elements of every Assassin build.
Increase these tactics at the same time for the trap. When there is a point, please put in Shadow Master 10 point, Bust of Speed 5 Point and 5 Point for Weapon Block.
Martial Arts Table:
Trappers don't need to increase this column, just forget about it.
4/ Items:
And now item for Lightning-Trap sin, the dual claw can be very difficult to find, you should use the claws with the necessary skill.
- Hat: Use the Harlequin Crest hat, +2 to all skills and a bunch of health and mana, the best hat of all characters. Please insert the “Um” rune as well.
- Armor: Enigma runeword (Jah+Ith+Ber) on the Archone Plate shirt, plus a bunch of health and mana, +2 to al skill, +50 to strength, in addition +1 to Teleport, using this shirt is very suitable .
- Weapons 1: Dual "Chaos" Runeword (Fal +Ohm +Um) on Claw +3 to Traps and +3 to Lightning Sentry. These two claws are extremely difficult to find, otherwise use another Claw with +skill and trap necessary. Or the other way is to use Bartucs' Cut Throat, Unique Claw of Assasin, +2 to All Skill as the right choice.
- Weapon 2: Use Call to Arms runeword (Amn+Ral+Mal+Ist+Ohm) on the Phase Blade, giving Warcry Battle Orders the ability to buff the Barbarian's health and mana.
- Shield 2: Phoenix runeword (Vex+Vex+Lo+Jah) has Aura Redemption that helps us drain blood and mana from dead monsters.
- Belts: Arachnid Mesh with +1 to All Skill, Regen Mana, this is the most suitable Belt.
- Gloves: Trapper, so you use Gloves with +skill for Traps or Dracul's Grasp.
- Shoes: Natalya Mesh Boots or Sandstorm Trek, both plus Fasster Run/Walk a lot for Assasin. Due to Trapper, there is no need to worry too much about shoes or gloves a lot.
- Rings: 1 Stone of Jordan and 1 Bul-Kathos's Wedding Band or 2 Rare Rings with + skills for Assasin, mana, res, etc.
- Necklace: Mara's Kaleidoscope with 2 to all skills, Attributes and Res all, or Highlord's Wrath with Deadly Strike. Can be replaced = Rare Amulet with +Assasin Skill , Res all …..
- Charm - Charm: Hellfire Tourch Large Charm and Anihilus Small Charm are two things that must be had at all costs. In addition, if possible, use charms plus skills for Traps and charms to increase attack speed.
Fire trap sin: #1 Top building
A powerful female trench type of Assassin, which is Fire-Trap sin, using Trap Wake of Fire, Wake of Inferno and Death Sentry.
1/ Introduction:
- Advantages: The range of this trap is very high, all the monsters in the screen range are sticky, so this type of build is scary when PVM. In addition, this type of trap is relatively easier to use than Lightning, also diverse.>>
- Disadvantages: Immune Fire is what we are always involved in Hell, especially Act1, the Shaman surrounded one ... Being monster. In addition, when hitting in a narrow place, Fire Trap beat very tired.
2/ Stat distribution:
- Strength: No need for too much, about 80 points to wear clothes is just enough. Do not give too much here, only wasteful. And if you use more Dragon Flight, put here 120-140 point.
- Dexterity: Increasing about 100 point is enough, we need enough point to use Claws, the rest of the Rate Block can be relying in Assasin's Weapon Block.
- Vitality: Trapper is like a caster, extremely weak, easy to lose blood, very dangerous when coming to ACT4. Please put all the remaining points here, it takes a lot of blood to go to Hell. In addition, Stamina is high to run without energy when I was surrounded by Immune's monster !!!!!!!!!!
- Energy: Should put here about 50 points, this type of trap dam is quite low, must put trap in large quantities, so do not leave it empty !!!!!!!!
3/ Skill distribution:
Traps table:
You have two options. Sep will make it clear:
- Fire Blast: Max for this trap, it is a resonance trap for our main trap. You can use it as the main trap at the first level until you get Wake of Fire.
- Shock Web: Just a skill, put here 1 point and forget it.
- Charge Bolt Sentry: We are Fire Trap sin, so don't increase this trap too much, leave 1 point to guide the way, forget it.
- Wake of Fire: Here, our main trap. Its scary point is to attack in the shape of "V", no matter where the monster stands, just in the vision will stick. Max for it is correct.
- Lightning Sentry: Fire trpa is not Lightning Trap, put in 1 point and don't pay attention to it.
- Wake of Inferno: Now is the time when Sep talks about choosing. Firstly, you can choose Max for this trap, it has just added damage for Wake of Fire, receiving the resonance of Death Sentry and Wake of Fire again. Its only weakness is to hit a straight line, like Lightning Sentry but the speed is slower and forced the monster to stand still, a bit inconvenient. If you don't like it, put one point here, spend the remaining Points for Dragon Flight when I was Immune. It depends on you. Using it will get used to it ... ..
- Death Sentry: Uhm, is a type of trap different from the Fire Trap but it is great to encounter the Immnue to Fire monster. Imagine being in Chaos, you just finished killing all Obvilion Knight, Abyss Knight when the Pit Lord came. They Immune to Fire, what to do now? At that time, lure them with the bodies just now, using Trap Death Sentry will see unexpected effects. Exploding, yes, guys, exploding. Max always give it.
Shadow Discipline Table:
Like Lightning trap, give 1 point to the following skills:
- CLAW MASTERY
- PSYCHIC HAMMER
- BURSE OF SPEED
- WEAPON BLOCK
- CLOAK OF SHADOWS
- FADE
- Shadow Warrior
- MIND BLAST
- SHADOW MASTER
This type of build is a bit of a skill, if there is any leftover, then put it all for Shadow Warrior. Add 5 points to Burst of Speed.
Martial Arts Table:
As mentioned above, if you decide not to max Wake of Inferno, increase this column area. As for direction 1, forget it guys. Now you give 1 point to the following skills, just for guidance:
- DRAGON TALON
- DRAGON CLAW
- DRAGON TAIL
And put the following 15 point in the following skill, it is not necessary to max.
- Dragon Flight: This technique is quite strong, in addition to its special feature is the teleport to the monster and kick it one. Even if the monster is going to run, it will be involved because it hit extremely accurate.
Those are the basic things, when practicing, you should prioritize max for wake of fire first and then Fire Blast. Then max for Death Sentry and increase for Dragon Flight or Max for Death Sentry and Wake of Inferno.
4/ Items:
- Hat: Use the Harlequin Crest hat, +2 to all skills and a bunch of health and mana, the best hat of all characters. Please insert the “Um” rune as well.
- Armor: Enigma runeword (Jah+Ith+Ber) on the Archone Plate shirt, plus a bunch of health and mana, +2 to al skill, +50 to strength, in addition +1 to Teleport, using this shirt is very suitable .
- Weapons 1: There are two forces to choose, one is Dual Claw Firelizard's Talons, Assasin Unique Claw, +3 to Martial Arts, +2 to Wake of Fire and +2 to Wake of Inferno. The second choice, one side uses Firelizard's Talon, the other uses "Chaos" Runeword (Fal+Ohm+UM) on Claw +3 to Traps. Perfect combination !!!!!!!!!!!
- Weapon 2: Use Call to Arms runeword (Amn+Ral+Mal+Ist+Ohm) on the Phase Blade, giving Warcry Battle Orders the ability to buff the Barbarian's health and mana.
- Shield 2: Phoenix runeword (Vex+Vex+Lo+Jah) has Aura Redemption that helps us drain blood and mana from dead monsters.
- Belts: Arachnid Mesh with +1 to All Skill, Regen Mana, this is the most suitable Belt.
- Gloves: Trapper, so you use Gloves with +skill for Traps or Dracul's Grasp.
- Shoes: Natalya Mesh Boots or Sandstorm Trek, both plus Fasster Run/Walk a lot for Assasin. Or if possible, use Shadow Dancer if using Dragon Flight, this is the Boots Unique +2 to Shadow Discipline.
- Rings: 1 Stone of Jordan and 1 Bul-Kathos's Wedding Band or 2 Rare Rings with + skills for Assasin, mana, res, etc.
- Necklace: Mara's Kaleidoscope with 2 to all skills, Attributes and Res all, or Highlord's Wrath with Deadly Strike. Can be replaced = Rare Amulet with +Assasin Skill , Res all …..
- Charm - Charm: Hellfire Tourch Large Charm and Anihilus Small Charm are two things that must be had at all costs. In addition, if possible, use charms plus skills for Traps and charms to increase attack speed.
This article is for reference only for newbies...
Kick sin
1/ Introduction:
- Advantages: This type of build is quite similar to Smite, Damage depends on the shoes you wear, but its special feature is to receive bonus from Leech Life and Mana, Elemental Damage, Open wounds, Crushing Blow, Ignore Target Defense and Hit Causes Monster to Flee. It must be said that many leaves, this form is used to pvp the caster, the scary point of Kicksin is still stun, the opponent is not resuscitation ...>
- Disadvantages: This char power depends on the shoes we wear, so it is extremely weak if using Dragon Talon at the beginning. This char PVM is also a bit extreme, because each inhale only attacks a monster.
2/ Stat distribution:
- Strength: Melee Char there is therefore about 130-150 point, the higher the index, the higher the damage, but note that do not put too much, need to put more point into the DEX anymore.
- Dexterity: For accuracy and relative Block Rate, put here 120 point or more if you like, we only need about 88% to hit Monster is enough !!!!!!!!!!!!
- Vitality: This will be a place where you focus on Point. When surrounded, we will be very hard in fighting, so the higher the blood, the higher the ability to exist. Put in all the remaining points. Increasing the average ratio of 15 point, you should put 6 points in Str, 4 points in DEX and the remaining 5 points in Vit.
- Energy: We have item +mana, in addition Dragon Talon can also Leech Mana, what waste any point here?
3/ Skill distribution:
The building type has a lot of force chosen because there are only two main skill, no resonance from other skill, meaning we will remain left until 60-70 skill points, they will be shared for each different skill.
Martial Arts Table:
- Tiger Strike: A great Charge-up skill of Assasin, Max for it. With the third charge, Damage is added with 2880% with skill level 38, you will see damage increased to several thousand k.
- Dragon Talon: Our main skill here. Please max it in parallel with Tiger Strike. This skill each level increases the damage for kick, on average, every 6 levels we will get 1 more kick, and increase the Attack Rating, too beneficial.
- Dragon Claws: We are Kicker, not Claw Master, put here 1 point and forget it.
- Cobra Strike: Dragon Talon is capable of Leech Life and Mana but sometimes, for safety, we just put in here 1 point, used in the necessary times.
- Dragon Tail: flashy appearance, kick has caused Explosion, the dam is quite high, but calculated that its total damage is far behind Dragon Talon, to come here only 1 point, do not use too much, there are items +skill, here It could also be a good circle.
- Dragon Flight: Max for this technique, just like that Teleport, just kicked the monster, specialized to attack suddenly from afar and ran away if surrounded. Max this move after maxing for Tiger Strike and Dragon Talon.
Shadow Discipline Table:
Please put 1 point in the following skill:
- Claw Mastery
- Psychic Hammer
- Burst of Speed
- ClOAK of Shadows
- Weapon Block
- Fade
- Shadow Warrior
- Mind Blast
And max for the following two skill:
- Venom: Just used to add Poison Damage for us, just used in Immune to Physical>, Max for it is very beneficial. But only max it after maxing Shadow Master.
- Shadow Master: Extremely smart disciples, using this trap, hitting is also good, it is also good to dry, max is not wrong at all.
Traps table:
Also want to learn some trap, but all the point skills are gone, then leave it away.
4/ Items:
Phu, this part is quite complicated because items are very difficult to choose, I have chosen the most appropriate item, if there is a better item I will update for everyone.
- Hat: Use Harlequin Crest, +2 to all skill and a pile of blood with mana, the best hat of most chars. Please socket "um" rune again.
- Giap: Enigma Runeword (JAH+ITH+Ber) or Chain of Honor Runeword (Dol+Um+Ber+IST) on the Archon Plate shirt, both +2 to all skill. Enigma gives us a lot of blood and Mana and Chain of Honor plus us. According to SEP, you should use Chain of Honor is the best.
- Weapons 1: This part is quite difficult. According to SEP, it is recommended to use Runeword 'chaos' (Fal +Ohm +Um) on Claw tree with +3 to Martial Arts Skill, Dual with Bartucs' Cut Throo +2 to Assasin Skill Point and +1 to Martial Arts Skill, Socket Rune "shael" for it.
- Weapon 2: Use Call to Arms runeword (Amn+Ral+Mal+Ist+Ohm) on the Phase Blade, giving Warcry Battle Orders the ability to buff the Barbarian's health and mana.
- Shield 2: Phoenix runeword (Vex+Vex+Lo+Jah) has Aura Redemption that helps us drain blood and mana from dead monsters.
- Belts: Vermungo's Hearty Cord with 15% Damg Reduction, + Bloody and Stamina or Arachnid Mesh with +1 to all Skill, both are good.
- Gloves: Steelrend with 10% Chance to Crushing Blow and 20 Str, Venom Grip with 5 % Chance to Crushing Blow or Soul Drainer with Dual Leech 7% and Chance to Cast Curse Weaken.
- Shoes: Shadow dancer with kick damage on the highest product 83-149, +70-00% Enhanced Defense, +1 to Shadow Disciplines, +30% Faster Run/Walk, +30% Faster Hit Recovery, +15-25 to Dexterity, Shoes The best for kicker.
- Rings: 1 Stone of Jordan and 1 Bul-Kathos's Wedding Band or 2 Rare Rings with + skills for Assasin, mana, res, etc.
- Necklace: Mara's Kaleidoscope with 2 to all skills, Attributes and Res all, or Highlord's Wrath with Deadly Strike. Can be replaced = Rare Amulet with +Assasin Skill , Res all …..
- Charm - Charm: Hellfire Tourch Large Charm and Anihilus Small Charm are 2 things at all costs. Also, if possible, use additional skill charms for Martial Arts and Charm increased Attack Speed.