
Application time: After maintenance on June 29, 2025
Hello warriors,
The Urfael update has officially launched! This is a turning point, focusing on shaping the entire gaming experience, especially for the new Ladder season.
Update focus: Balancing the gameplay - Adjusting the index - refreshing the shop
Fast CONTENTS
- 1. Update the -RES limit (negative resistance)
- 2. Adjust the shop D2VN
- 3. Charm Exp - Support AFK
- 4. Roll item system
- 5. Rework Damage Skills (Ladder Only)
- 6. Update Hit Skill (All Class)
- 7. Rune Lock (Trade Owner)
- 8. Buff the existing Unique item
- 9. Upgrade recipe changes
- 10. Update Drop & Reward
- 11. Gameplay Update
- 12. Summary
⚔️ 1. Update the -RES limit (negative resistance)
In order to simplify and create clear power thresholds, the reduction -Res mechanism has been replaced by the maximum sound resistance limit for each difficulty. When reaching the limit, the addition -Res will no longer be valid.
- Normal mode: The maximum -res limit is -200.
- Hard mode: The maximum -res limit is -400.
- God mode: The maximum -res limit is -800.
🛒 2. Adjust the shop D2VN
❌ Eliminate (fgold tab):
- Copper Quartz
- Soul Stone
- Copper Orb
- Box Tyrael Blessing
🔄 Move & change price:
- Items Change State → Switch to the Soul tab (the same price)
- Token of absolution → 30,000 Soul
- Key99 → 50,000 Soul
- Book Cow Level 2 → 15,000 Soul
- Box Tyrael of Enchantment → Rise to 16,000 Soul
- Craft Stats Unique Upgrade Weapon → Rise to 100,000 soul
- Chest Rune → Rise to 30,000 Soul
✅ Add new:
- Selling item to expand the bag: 100,000 FGOLD / item
⏳ 3. Charm Exp - Support AFK
- Charm exp 1 and 2: Increase the total number of souls received when AFK up → 720 soul/hour
🎲 4. Roll item system
- Item C2: Limit 5 times roll
- Orb Roll: Limit 5 times
🧬 5. Rework Damage Skills (Ladder Only)
Extremely important note: All changes in skill surveillance below Only applies to Ladder character. Non-Ladder characters will not be affected and keep the old index.
The damage system is reized to limit the situation of the Roll DMG over the system threshold and the balance between the classes in the LADDER environment.
Click here to see the new damage details (LADDER)
🛡️ Paladin
- Vengeance2: Min/Max DMG: 8000/13000 → 400/600, Level DMG: 2500 → 100
- Smite2: Min/Max DMG: 3000/3000 → 200/200, Level DMG: 2500 → 100
- Blessed Hammer: Min/max dmg: 3500/10000 → 850/850, Level DMG: 4000 → 100
- Wrath of Thunder Up: Min/max dmg: 1000/2500 → 30/70, Level DMG: 1500 → 100
🪓 Barbarian
- Rock Shower: Min/Max DMG: 5000/6500 → 100/150, Level DMG: 1100 → 100
- Omega Throw: Min/Max DMG: 7000/9000 → 20/50, Level DMG: 1100 → 100
- Wind Vortex: Min/Max DMG: 3500/3500 → 50/100, Level DMG: 300 → 100
- Whirl Wind Up: Min/max dmg: 3000/3000 → 200/300, level DMG: 400 → 100
🧙♀️ Sorceress
- Pyroblast: Min/max dmg: 3000/4200 → 200/320, Level DMG: 3000 → 100
- Meteor: Min/max dmg: 800/1400 → 80/140, Level DMG: 1000 → 100
- Tempest_sor: Min/Max DMG: 1900/10000 → 190/1500, Level DMG: 2600 → 100
- Frigid Sphere: Min/Max DMG: 5000/8000 → 300/600, Level DMG: 3400 → 100
- Blizzard: Min/Max DMG: 2500/5000 → 250/500, Level DMG: 2400 → 100
- Nova: Min/Max DMG: 19000/10000 → 190/1000, Level DMG: 85 → 100
- Lightning up: Min/max dmg: 300/10000 → 30/100, Level DMG: 500 → 100
🏹 Amazon
- Multi Freezing/Exploding Arrow: Min/Max DMG: 4000/11000 → 400/1100, Level DMG: 3500 → 100
- Spore Shot: Min/max dmg: 300/300 → 50/150, Level DMG: 100 → 100
- Multi Guided Arrow: Min/Max DMG: 1000/3500 → 50/150, Level DMG: 750 → 100
- Barrage: Min/Max DMG: 1500/3500 → 50/150, Level DMG: 750 → 100
- Fury: Min/max dmg: 1000/12500 → 150/850, level DMG: 5000 → 100
🐺 Druids
- Tornado 2: Min/Max DMG: 5000/5000 → 750/750, Level DMG: 1500 → 100
- Fire Claws 2: Min/Max DMG: 15000/32000 → 5900/5900, Level DMG: 3350 → 100
- Conflagration: Min/max dmg: 5000/7500 → 750/1500, Level DMG: 3500 → 100
🥷 Assassin
- Blade Fury 2: Min/max dmg: 1000/2500 → 100/200, Level DMG: 2500 → 100
- Cascade: Min/Max DMG: 10000/14000 → 1000/1400, Level DMG: 4000 → 100
- Dragon Talon 2: Min/Max DMG: 4000/7000 → 400/700, Level DMG: 1700 → 100
💀 necromancer
- Multi Bone Spear: Min/Max DMG: 17000/28000 → 1700/2800, Level DMG: 6500 → 100
- Poison Dagger2: Min/Max DMG: 6200/6200 → 6200/6200, Level DMG: 1220 → 100
- Bone Spirit 2: Min/Max DMG: 8500/14000 → 850/1400, Level DMG: 6500 → 100
🧙♀️ 6. Update Hit Skill (All Class)
A series of skills are updated with Hit Skill to enhance the feeling of fighting, skill smoothness, and better interaction with in-game effects such as Leech / Proc / Mana Steal.
Click here to see the details of the Hit Skill
Sorceress
- Fire Ball: Hit Skill 4 increases from 0 to 6.
- Fire Bolt: Hit Skill 4 increases from 0 to 6.
- Glacial Special: Hit Skill 5 increases from 0 to 6.
- Frost Nova: Hit Skill 5 increases from 0 to 6.
- Frozen Orb: Hit Skill 1 decreased from 3 to 2.
- Lightning: Hit Skill 6 increases from 0 to 5.
- Chain Lightning: Hit Skill 6 increases from 0 to 5.
- Nova: Hit Skill 2 increases from 4 to 6.
Amazon
- Magic Arrow: Hit Skill 3 increases from 0 to 3, Hit Skill 4 increases from 0 to 4.
- Multiple Shoot: Hit Skill 1 increased from 1 to 2, Hit Skill 2 increased from 2 to 4, Hit Skill 3 increased from 0 to 6, Hit Skill 4 increased from 3 to 7, Hit Skill 6 decreased from 4 to 0.
- Guided Arrow: Hit Skill 1 decreased from 1 to 0, Hit Skill 2 decreased from 2 to 0, Hit Skill 3 increased from 0 to 3, Hit Skill 4 increased from 3 to 3, Hit Skill 6 decreased from 4 to 0.
- Strafe: Hit Skill 1 increases from 1 to 2, Hit Skill 2 increases from 2 to 4, Hit Skill 3 increases from 0 to 6, Hit Skill 4 increases from 3 to 7.
- Cold Arrow: Hit Skill 2 decreased from 2 to 0, Hit Skill 3 decreased from 0 to 0, Hit Skill 4 decreased from 3 to 0.
- Ice Arrow: Hit Skill 2 decreased from 2 to 0, Hit Skill 3 increased from 0 to 5, Hit Skill 4 decreased from 3 to 0.
- Freezing Arrow: Hit Skill 2 decreased from 2 to 0, Hit Skill 3 increased from 0 to 5, Hit Skill 4 decreased from 3 to 0.
- Fire Arrow: Hit Skill 1 decreased from 1 to 0, Hit Skill 3 increased from 0 to 5, Hit Skill 4 decreased from 3 to 0.
- Exploding Arrow: Hit Skill 1 decreased from 1 to 0, Hit Skill 3 increased from 0 to 5, Hit Skill 4 decreased from 3 to 0.
- Immolation Arrow: Hit Skill 2 increases from 0 to 1.
- Fend: Hit Skill 3 increases from 0 to 3, Hit Skill 4 increases from 0 to 6.
- Charged Strike: Hit Skill 4 decreased from 0 to 0, Hit Skill 5 increased from 4 to 6.
- Lightning Strike: Hit Skill 5 increases from 0 to 4.
- Lightning Fury: Hit Skill 5 decreased from 3 to 1.
- Lightning Bolt: Hit Skill 5 increases from 0 to 3.
Druids
- Molten Boulder: Hit Skill 1 increases from 0 to 2, Hit Skill 2 increases from 0 to 6.
- Erupt: Hit Skill 1 increases from 0 to 2, Hit Skill 2 increases from 3 to 6.
- Volcano: Hit Skill 1 increases from 0 to 2, Hit Skill 2 increases from 2 to 6.
- Tornado: Hit Skill 3 decreased from 2 to 2.
- Maul (Section 1): Hit Skill 1 decreased from 6 to 4, Hit Skill 2 increased from 0 to 5, Hit Skill 3 increased from 0 to 6, Hit Skill 5 increased from 0 to 7.
- Maul (Section 2): Hit Skill 1 decreased from 4 to 3, Hit Skill 2 increased from 0 to 6.
- Feral Rage: Hit Skill 1 increased from 0 to 4, Hit Skill 2 increased from 0 to 5, Hit Skill 3 increased from 0 to 6, Hit Skill 5 increased from 0 to 7.
- Rabies: Hit Skill 1 increased from 0 to 4, Hit Skill 2 increased from 0 to 5, Hit Skill 3 increased from 0 to 6, Hit Skill 5 increased from 0 to 7.
- Fury: Hit Skill 2 increases from 0 to 4, Hit Skill 3 increases from 0 to 5, Hit Skill 5 increases from 0 to 6.
- Fire Claw: Hit Skill 1 decreased from 4 to 2, Hit Skill 2 increased from 0 to 4, Hit Skill 5 increased from 0 to 6.
- Hunger: Hit Skill 1 increases from 0 to 3, Hit Skill 2 increases from 0 to 6.
- Shock Wave: Hit Skill 1 increases from 0 to 2, Hit Skill 2 increases from 0 to 4, Hit Skill 5 increases from 0 to 6.
Barbarian
- Whirlwind: Hit Skill 3 decreases from 1 to 0.
- Concentrate: Hit Skill 1 increases from 0 to 3, Hit Skill 2 increases from 0 to 5, Hit Skill 3 increases from 0 to 7.
- Berserk: Hit Skill 1 increases from 1 to 3, Hit Skill 2 increases from 0 to 5, Hit Skill 3 increases from 0 to 7.
- Double Throw: Hit Skill 3 increases from 0 to 3, Hit Skill 4 increases from 3 to 6.
- Frenzy: Hit Skill 1 increases from 0 to 3, Hit Skill 2 increases from 1 to 5, Hit Skill 4 decreases from 2 to 0.
- War Cry: Hit Skill 3 increases from 3 to 6.
Paladin
- Vengeance: Hit Skill 2 increases from 1 to 2, Hit Skill 5 increases from 0 to 5.
- Conversion: Hit Skill 1 increases from 0 to 5, Hit Skill 2 decreases from 1 to 0, Hit Skill 3 remains the same as 2.
- Fist of the Heavens: Hit Skill 2 increased from 0 to 5, Hit Skill 5 decreased from 5 to 2.
- Smite: Hit Skill 1 retains 2, Hit Skill 3 increases from 0 to 6.
Assassin
- Tiger Strike / Fists of Fire / Claws of Thunder / Blades of Ice / Cobra Strike / Phoenix Strike: Hit Skill 1 increases 0 → 3, HS2 increases 2 → 6, HS3 increases 6 → 9.
- Dragon Claw: Hit Skill 1 increases from 0 to 2, Hit Skill 2 increases from 0 to 5, Hit Skill 3 increases from 2 to 8.
- Dragon Tail: Hit Skill 1 increases from 2 to 3, Hit Skill 2 increases from 0 to 6, Hit Skill 3 increases from 0 to 9.
- Dragon Talon: Hit Skill 1 increases from 2 to 3, Hit Skill 2 increases from 0 to 6, Hit Skill 3 increases from 0 to 9.
- Blade Sentinel: Hit Skill 3 decreased from 3 to 0.
- Blade Fury: Hit Skill 1 increased from 0 to 15, Hit Skill 2 increased from 15 to 30, Hit Skill 3 increased from 0 to 45.
Necromancer
- Teeth: Hit Skill 1 remains the same as 4.
- Poison Nova: Hit Skill 1 remains the same as 4.
- Bone Spear: Hit Skill 2 increases from 0 to 1, Hit Skill 3 remains the same as 4.
- Bone Spirit: Hit Skill 2 decreases from 2 to 1, Hit Skill 3 remains the same as 4.
🔒 7. Rune Lock (Trade Owner)
- From Rune 20 (smudge) or more Will be locked when trading.
🏹 8. Buff the existing Unique item
To increase the value and reduce the risk factor when rolling, many existing unique items have been strongly buffed. In particular, the indicators with the vibration will now be rolled with the minimum value 20% maximum value of that index, instead of starting from 1 as before.
- Germershred: Enhanced Damage: 130-150%, Barbarian Skills: +1-2, Ignore Target Defense, Crushing Blow: 33%
- Wolf Claws: Enhanced Damage: 170-850%, Ignore Target Defense, Deadly Strike: 33%
- Shadow Claws: Enhanced Damage: 130-150%, Ignore Target Defense, Crushing Blow: 33%
- Pluckeye: Enhanced Damage: 130-150%
- Deathclever: Enhanced Damage: 130-150%, Increased Attack Speed: 11-55%, Damage: +40-200, Ignore Target Defense, Hit Blinds Target
- Azorewrath: Enhanced Damage: 130-150%, Ignore Target Defense, Crushing Blow: 33%, Hit Blinds Target
- Widowmaker: Enhanced Damage: 130-150%, Ignore Target Defense, Hit Blinds Target, Deadly Strike: 33%
- Iron Ward: Enhanced Damage: 130-150%, Damage: +30-150, Ignore Target Defense, Deadly Strike: 33%
- Bloodraven’s Charge: Enhanced Damage: 130-150%, Increased Attack Speed: 7-35, Ignore Target Defense, Deadly Strike: 33%
- Windforce: Enhanced Damage: 130-150%, Ignore Target Defense, Crushing Blow: 33%
- Nord’s Tenderizer: Enhanced Damage: 130-150%, Faster Cast Rate: 7-35%, Ignore Target Defense, Crushing Blow: 33%
- Diablo Souls: Teleport: 0-1
🔧 9. Upgrade recipe changes
🔼 Unique item upgrade:
X3 Unique item + Sur rune + Normal Orb
🔼 Orb upgrade:
X2 Unique item upgrade + x2 Normal Orb + Ber Rune
🎁 10. Drop update & reward system
🌟 New drop
- All BOSS Act (LOD) currently available 100% Drop ticket box ratio.
- Item set (using Charm Class) has been added to the Imperius box.
🧿 Adjust Drop Map Extra
- Remove Drop Charm HT and Annihilus From the Extra map. These two charms will only drop at the root of LOD.
🔨 Drop formula
- Diablo Clone & Uber Tristram (LOD) will have the rate of drop more formula Imbue Normal Orb.
🎮 11. Gameplay Update
🤖 Adjust the Auto attack feature
- Charm exp 1: Completely turn off Auto Attack → players need to manually manipulate when Farm Exp.
- Charm Exp 2 (Follow): Keep itself.
💰 Goblin Ladder event
- More Event Spawn Goblin at many Farm Ladder positions.
- Goblin will Drop Exp and Gold, have the opportunity to receive large expires if destroyed quickly.
🔚 Summary
Urfael update is a big step in shaping the entire damage, resistance mechanism, opening a tactical development direction, controlling build instead of pure indicators.
We expect the community to experience and respond to continue upgrading Urfael to one of the most balanced and attractive seasons ever.
🎯 Urfael - Where Skill Meets Control