
Class focus:
Known at the time after the Nguyen, mainly nomadic people, in circus, carnival, their main work is divination, charms and their embodiment is often very mysterious and difficult to understand. , added a lot of superstitious details by the superstition and superstition of the people at that time. A long time after that, the development of this field was tightened by the witch's elimination command (1604), many people were convicted and killed.
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Build list
Note :
- These are the builts for the original LOD => Choose the Build forms that can go to extra quest
- Build forms will be marked to make it easier to choose.
Fireball Sorceress: Top Build
Here, I will introduce a common type of sorceress build, that's Fireball Sor
1/ Introduction:
*ADVANTAGE:
- This is one of the most powerful buildings of Sorceress with high maneuverability, flexibility in all situations, whether PVP or PVM are great. With the high amount of damage of Fireball, this will be the horror of every monster.
*DEFECT:
- Very weak in the beginning because the main skill belongs to the level 18 onwards, quite expensive mana, so the survival at first depends a lot on the character's control ability. When meeting the Immune monster, it will be a bit inhibited, only water to resolve it.
2/ Stat distribution:
- STRENGTH: As caster, you do not need too many points to stream here, just about 90-100 point to be able to bring the item is enough, the rest is not necessary to cost here.
- Dexterity: Remove this, spending any point here is no different from deleting your Character. Remember!
- VITALITY: Put all point here, the caster is very sick due to the ability to block rate into poor goods, with some bosses, just one shot and you will die. With more blood, your survival is higher.
- ENERGY: You will think that it is a caster, it takes a lot of mana to cast a continuous skill, which is wrong. Because later, our main items will give a large number of mana, just enough to cast skill, should not spend any point here.
3/ Skill distribution:
Cold Spell:
Please give 1 point depending on your choice:
- Silver Shield
- Frozen Shield
- Chilling Shield
Fire Spell:
Please put 1 point in the following skill:
- Warmth
- Inferno
- Blaze
- Fire Wall
In addition to 3 skill Inferno, Blaze and Fire Wall are the paths, Warmth is a skill that all a sorceress must have, although it is only 1 point but its meaning is especially important, it works Restoring my mana quickly. Later, when there are skill plus items, you will see our mana is no longer a problem. And max the following spells:
- Fire Bolt: Like Ice Bolt, this is a skill with level 1, lift it in parallel with Ice Bolt, the main skill of this line resonate with each other, their damage will increase eyes quickly.
- Fireball: Here, our main skill, the large amount of damage that looks like a frozenorb by fire. At Max Level, its damage will reach more than 10k-15k. Max it after maxing Frozenorb, Frozenorb is more important.
- Meteor: Our second main skill, this type of build can also be called Meteor/Frozenorb because this is also one of the resonance skills and we use continuously, damage to, dangerous when Clear Crowd, very great great. The only weakness is the high casting delay and when the cast is wrong, the monster is in the damage range, the new effect is high. When you spend a long time, gradually you will get used to it.
- Fire Mastery: No need to introduce too much, the main purpose is to increase damage for Fire Spell, increase here when you have fully raised the necessary skills.
Lightning Spell:
In this skill table, although it is a secondary skill table, but at all costs must have the following 3 skill, at all costs:
- TELEXNESIS: It only works to make a resonant skill, its small damage does not make anyone bother, study once and then forget it.
- Static Field: Paladin is a Character belonging to a great product, which can both be a caster and can do dam dealer, however, this is the skill that has overshadowed it. Paladin In boss battles. Yes, it is the static field, reducing 25% immediately blood. For bosses, the 25% index is extremely large, at all costs must have 1 point right at level 6, not forgotten.
- Teleport: As caster, rushing into the battle line, if you just jog, it is like suicide. Teleport, exactly as its name, helps Sorceress move in space at breakneck speed, go through the wall. Add 1 point here.
The Lightning table is only that, no need to care much.
4/ Items:
These are all unique products, you can use them for reference. If not, use the items you feel most comfortable with.
- Hat : Shako Hercules or Darklow is the perfect choice !!!
- Armor: Chain of Honor Runeword (DOL+UM+Ber+IST) on the Archon Plate, +2 to all skill and a pile of blood and mana, this is the best armor possible.
- Weapons 1: Unique item The Oculus +3 To Sorceress Skill Levels, +5 to Mana After Each Kill, All Resistantes +20, +30% Faster Cast Rate, +20 into Vitality, +20 into Energy, use Hammerdin to hunt this this price at all costs. Or Runeword "Heart of the Oak" (Ko+Vex+Pul+Thuul) is not bad.
- Shield 1: "Spirit" Runeword (Tal +Thuul +Ort +AMN) +2 to All Skill, +25-35% Faster Cast Rate, +22 Vitality, +89-112 Mana, Cold Resist +35%, Lightning Resist +35%, Poison Resist +35%. Nothing’s Better!
- Weapon 2: Use Call to Arms Runework (AMN+Ral+Mal+IST+Ohm) on the phase blade bar, giving us the Warcry Battle Orders capable of buffing blood and mana of Barbarian.
- Shield 2: Phoenix Runeword (Vex+Vex+Lo+Jah) has Aura Redemption to help us suck the blood and mana of dead monsters.
- Belt : Arachnid Mesh, Unique Belt single +1 to all Skill, +20% Faster Cast Rate, using this is the most suitable box.
- Glove : Normal Unique item Magefist, +1 to all Skill and Regenerate Mana 25%, +20% Faster Cast Rate.
- Shoe : Sandstorm trek, high Movement Speed, relative defense, this item is calculated as basic items compared to the above items.
- Ring : 1 Stone of Jordan and 1 Bul-Kathos’s Wedding Band or 2 Rare Ring have + Skill for Sorceress, Mana, Res, etc.
- Necklace : Mara’s Kaleidoscope with 2 to All Skills, Attributes and Res All. Can replace = rare amulet with +sorceress skill, res all ... ..
- Charm – Talisman: Hellfire Tourch Large Charm and Anihilus Small Charm are two things at all costs. In addition, if possible, use additional skill charms for firefell or cardspell and charm increased casting.
Dual Frozenorb/Chain Lightning
I would like to introduce another type of dual sor build, quite strong but a bit a few users, it is Dual Frozenorb/Chain Lightning Sor
1/ Introduction:
*ADVANTAGE:
- It is no different from the dual above, this type of build is also in horrible, hitting Lan very quickly and the ability to be more flexible than the Dual Frozenorb/Fireball type, there is no casting delay. A feature that every Sor has is the good kill boss, quick Clear Monser, etc.This style is the best for.
*DEFECT:
- Yes, like all other Sor, still Immune. Despite Dual, Hell Hell Monster Immune usually a few states, quite uncomfortable. In addition, this type of build depends on Frozenorb too large, the minimum damage of the lightning spell is only 1-2, sometimes Cast Spell thinks tired but the monster does not fail.
2/ Stat distribution:
- Strength: As a caster, you do not need too many points to stream here, just need about 90-100 point to be able to bring the item is enough, the rest is not necessary to waste here.
- Dexterity: Remove this, spending any point here is no different from deleting your Character. Remember!
- Vitality: Put all point here, the caster is very sick due to the ability to block rate into poor rows, with some bosses, just one shot and you will die. With more blood, your survival is higher.
- Energy: You will think that it is a caster, it takes a lot of mana to cast a continuous skill, which is wrong. Because later, our main items will give a large number of mana, just enough to cast skill, should not spend any point here.
3/ Skill distribution:
Cold Spell:
Please give 1 point to each of the following skills:
- Ice Blast
- Frost Nova
- Glacial Spike
- Blizzard
These are just the paths, and these will be your 3 main skill:
- Ice Bolt: Ice Bolt, Kill of the Skill Cold table right from Level 1, this is a resonance skill for Frozen Orb, at first it will be our main spell. With a moderate amount of damage, relative slow ability, this skill is not bad at all.
- Frozen Orb: This is Spell that made the name of Sorceress. The simple reason, do not look at its little damage damage that disregard, when hitting, the ball will explode into small Ice Bolt tablets, so the amount of damage caused will be a few k, not a few hundred as the parameters expressed. As soon as enough level to learn, max immediately for this spell at all costs.
- Cold Mastery: Unlike other Mastery such as Fire Mastery or Lightning Mastery, instead of adding to the damage of Cold Spell, Cold Mastery will reduce the resistance of rivals when involved in Cold Spell. Put here about 5-10 points, the rest for Fire Mastery.
Our main skill will be Frozenorb but to the new level 30, so in the first time you should use well in coordination between Cold and Lightning Spell flexibly, Casting Delay of relatively low spells, you Can be assured.
Fire Spell:
Only 1 point in Warmth, only 1 point, later there are charm, items, ring, amulet plus skill, Sor's ability to regain mana will be terrible.
Lightning Spell:
In this skill table, because it is the main skill table, you will have to spend quite a lot here. Please put 1 point in the following spells:
- TELEXNESIS
- Static Field
- Teleport
- Energy Shield
- Telokinesis is a navigation skill for teleport, without a teleport, it is not a sorceress. The second skill is also necessary as Static Field, extremely important when hitting the boss, it is impossible not to have. In addition, Energy Shield works to reduce damage for his sick Sor, but if it feels unnecessary, just ignore it. And next, max the following skill:
- Charged Bolt: Skill level 1 of the Lightning table, however, according to SEP, just put here about 5-10 points, it doesn't resonate much.
- Lightning: Yes, Max immediately for it without any questions, this is a very useful Spell, later its dam is higher than Chain Lightning. When there was only one boss, it was Immune Cold again, sitting in Chain Lightning, who was with, thinking.
- Chain Lightning: 1 word only: "Imba". Damage is relatively good, snatching back and forth to kill a whole monster. What are you waiting for without maxing it? Are you afraid of Minimum dam has 1 or 2? It takes 7 times continuously, don't worry. However, sometimes it is a bit inhibited.
- Lightning Mastery: Increases damage to our Spell Lightning, but similar to Charge Bolt, put here 5-10 points here.
When lifting the skill, always prioritizing to raise the Cold column relatively before lifting the Lightning, but absolutely not maxing the Cold column before lifting the Lightning, so that it yourself. Lift a few points for Charge Bolt, then go to Lightning, then Max Chain Lightning to return to Max for Lightning.
4/ Items:
These are all unique products, you can use them for reference. If not, use the items you feel most comfortable with.
- Hat: Yes, 1 and only 1, Griffon’s Eye! +1 to All Skill, +25% Faster Cast Rate and the special thing why we have to use is: -15-20% to enemy Lightning Resistance and +10-15% to Lighting Skill Damage, understand yourself. Socket for this item Jewel Rainbow Facet has +3-5% to Lightning Skill Damage and-(3-5) % to Enemy Lightning Resistance. No comment!
- Giap: Chain of Honor Runeword (Dol+UM+Ber+IST) on the Archon Plate, +2 to all skill and a pile of blood and mana, this is the best armor possible.
- Weapons 1: Unique item The Oculus +3 To Sorceress Skills, +5 to mana after Each Kill, All Resistantes +20, +30% Faster Cast Rate, +20 into vitality, + +into energy, use hammerdin hunting this item with this equal to this equal equal equation all prices. Or Runeword "Heart of the Oak" (Ko+Vex+Pul+Thuul) is not bad.
- Shield 1: "Spirit" Runeword (Tal +Thuul +Ort +AMN) +2 to All Skill, +25-35% Faster Cast Rate, +22 Vitality, +89-112 Mana, Cold Resist +35%, Lightning Resist +35%, Poison Resist +35%. Nothing’s Better!
- Weapon 2: Use Call to Arms runeword (Amn+Ral+Mal+Ist+Ohm) on the Phase Blade, giving Warcry Battle Orders the ability to buff the Barbarian's health and mana.
- Shield 2: Phoenix runeword (Vex+Vex+Lo+Jah) has Aura Redemption that helps us drain blood and mana from dead monsters.
- Belts: Arachnid Mesh, Unique Belt unique +1 to all Skill, +20% Faster Cast Rate, using this is the most suitable box.
- Gloves: Normal Unique item Magefist, +1 to all Skill and Regenerate Mana 25%, +20% Faster Cast Rate.
- Shoes: Sandstorm trek, high Movement Speed, relative defense, this item is calculated as a basic item compared to the above items.
- Ring: 1 Stone of Jordan and 1 Bul-Kathos’s Wedding Band or 2 Rare Ring + Skill for Sorceress, Mana, Res, etc.
- Chain: Mara’s Kaleidoscope with 2 to All Skills, Attributes and Res All. Can replace = rare amulet with +sorceress skill, res all ... ..
- Charm - Charm: Hellfire Tourch Large Charm and Anihilus Small Charm are 2 things at all costs. Also, if possible, use additional skill charms for Lightningspell or Collspell and Charm to increase casting.
Articles for reference for Newbie…
Frozenorb Sorc: Top Build
I will guide people to train a new type of char, which is Frozenorb Sor, Sor uses Frozen Orb and Blizzard.
1/ Introduction:
*ADVANTAGE:
- Yes, everyone probably knows how strong Sor is, not to say a lot. Frozen Orb is Spell who made the legend of Sorceress in Diablo II, whoever jokes ask what that Spell is huh, hitting for now. Damage to, reasonable skill.
*DEFECT:
- Only 1, Immune to Cold. At times like that, only rely on teammates or at least disciples. If it was too secret, Teleport fled, no one said anything.
2/ Stat distribution:
- Strength: As a caster, you do not need too many points to stream here, just need about 90-100 point to be able to bring the item is enough, the rest is not necessary to waste here.
- Dexterity: Remove this, spending any point here is no different from deleting your Character. Remember!
- Vitality: Put all point here, the caster is very sick due to the ability to block rate into poor rows, with some bosses, just one shot and you will die. With more blood, your survival is higher.
- Energy: You will think that it is a caster, it takes a lot of mana to cast a continuous skill, which is wrong. Because later, our main items will give a large number of mana, just enough to cast skill, should not spend any point here.
3/ Skill distribution:
Cold Spell:
Please give 1 point to each of the following skills:
- Ice Blast
- Frost Nova
- Glacial Spike
- Frozen Armor
- Shiver Armor
These are just the paths, and these will be your 4 main skill:
- Ice Bolt: Ice Bolt, Kill of the Skill Cold table right from Level 1, this is a resonance skill for Frozen Orb, at first it will be our main spell. With a moderate amount of damage, relative slow ability, this skill is not bad at all.
- Frozen Orb: This is Spell that made the name of Sorceress. The simple reason, do not look at its little damage damage that disregard, when hitting, the ball will explode into small Ice Bolt tablets, so the amount of damage caused will be a few k, not a few hundred as the parameters expressed. As soon as enough level to learn, max immediately for this spell at all costs.
- Blizzard: This is Sorc's support spell with extremely huge amount of damage !!! Max Point is not missed
- Cold Mastery: Unlike other Mastery such as Fire Mastery or Lightning Mastery, instead of adding to the damage of Cold Spell, Cold Mastery will reduce the resistance of rivals when involved in Cold Spell. Max for this skill after maxing the above.
- Chilling Armor: Increasing DEF for our beloved Sor, extremely needed, it is not okay. High blood, the higher DEF is much better, right?
Yes, because not Dual, raising the skill, just comfortable, lift appropriately, to level 30, then max Frozen Orb and max the remaining skills. Too simple, anyone who doesn't understand anymore ……… .. please contact for more details.
Fire Spell:
Only 1 point in Warmth, only 1 point, later there are charm, items, ring, amulet plus skill, Sor's ability to regain mana will be terrible.
Lightning Spell:
Only raise 1 point to the following skills:
- Static Field
- Charged bolt
- TELEXNESIS
- Lightning
- Teleport
- Chain Lightning
- Static field to kill boss, teleport to escape or pass through quickly, the rest of other skills only have the effect of navigation. And max for this skill:
- Energy Shield: I tested and found this skill how Imba, Sor would be like a machine that was not afraid of what was sticky. Max for this skill, high blood, buffalo armor, this unmatched Imba skill is ………….
Lightning column put Point in after completing the Cold column, but right level, take Teleport and Static Field offline, the rest then consider the other.
4/ Items:
These are all unique products, you can use them for reference. If not, use the items you feel most comfortable with.
- Hat: Nightwing’s Veil, +2 to All Skills, +8-15% to Cold Skill Damage, etc. Understand, ask what to do. Unique. If possible, Socket Helm and then put in a Jewel Rainbow Facet +3-5% to Cold Skill Damage and-(3-5) % to Enemy Cold Resistance.
- Giap: Chain of Honor Runeword (Dol+UM+Ber+IST) on the Archon Plate, +2 to all skill and a pile of blood and mana, this is the best armor possible.
- Weapons 1: Unique item The Oculus +3 To Sorceress Skills, +5 to mana after Each Kill, All Resistantes +20, +30% Faster Cast Rate, +20 into vitality, + +into energy, use hammerdin hunting this item with this equal to this equal equal equation all prices. Or Runeword "Heart of the Oak" (Ko+Vex+Pul+Thuul) is not bad.
- Shield 1: "Spirit" Runeword (Tal +Thuul +Ort +AMN) +2 to All Skill, +25-35% Faster Cast Rate, +22 Vitality, +89-112 Mana, Cold Resist +35%, Lightning Resist +35%, Poison Resist +35%. Nothing’s Better!
- Weapon 2: Use Call to Arms runeword (Amn+Ral+Mal+Ist+Ohm) on the Phase Blade, giving Warcry Battle Orders the ability to buff the Barbarian's health and mana.
- Shield 2: Phoenix runeword (Vex+Vex+Lo+Jah) has Aura Redemption that helps us drain blood and mana from dead monsters.
- Belts: Arachnid Mesh, Unique Belt unique +1 to all Skill, +20% Faster Cast Rate, using this is the most suitable box.
- Gloves: Normal Unique item Magefist, +1 to all Skill and Regenerate Mana 25%, +20% Faster Cast Rate.
- Shoes: Sandstorm trek, high Movement Speed, relative defense, this item is calculated as a basic item compared to the above items.
- Ring: 1 Stone of Jordan and 1 Bul-Kathos’s Wedding Band or 2 Rare Ring + Skill for Sorceress, Mana, Res, etc.
- Chain: Mara’s Kaleidoscope with 2 to All Skills, Attributes and Res All. Can replace = rare amulet with +sorceress skill, res all ... ..
- Charm - Charm: Hellfire Tourch Large Charm and Anihilus Small Charm are 2 things at all costs. Also, if possible, use additional skill charms for Lightningspell or Collspell and Charm to increase casting.
The article is for reference for Newbie ...
Blizzard Sorc: Top Build
This is a fairly common form of build, using Cold column is the main. Skills is Blizzard and Glacial Special
I/ Introduction:
ADVANTAGE:
- Very easy to practice, whoever plays Sor should play this build.
- Item does not need to be too terrible, just fit, but it is better to go hunt some items to relieve tired.
- Damage is quite high, a few thousand if you only use item, so don't worry.
DEFECT:
- Which monster Immune to Cold is to see if I give up, while on Hell the number of Immune to Cold monsters often focus on starting from Nightmare Act 4 onwards, so from here onwards should go with Party, especially him Uenholy, contact urgently if you need help.
II/ Stat Points distribution:
- Strength: About 80 is sufficient, do not waste too much point here.
- Dexterity: Do not put any point here, because I am a caster, no block.
- Vitality: as much as possible, you must have high blood to go to Hell.
- Energy: This is what makes many people argue because some people think that there should not be any Point in the cost, while Sep sees that if so, how can I have enough mana to beat the boss? Could it be that he just pumped Mana and hit it? It is very difficult, so it should be put here up to 100, in level 82, my mana is 1078, that's enough to be able to go through Hell.
III/ Points skill distribution:
Fire Tree:
- Warmth: 1 point is enough, it will increase the ability to recover your mana, add the +skill, you will never have to worry about mana pump again.
Lightning Tree:
- Static Field: The ability to reduce the blood of the opponent in %, you can consume up to half of the opponent's blood, which is very effective when hitting the boss, giving 1 point is enough.
- Telokinesis: 1 point guide for Teleport.
- Teleport: can move to another place in a snap, 1point.
Cold Tree:
- Ice Bolt: Max Skill, it will increase Blizzard's damage, and you can use this technique initially as the main move.
- Ice Blast: has the effect of freezing the opponent, Max Skill this resonance for Blizzard.
- Frost Nova: only 1 point, this skill is useless.
- Glacial Special: Max Skill, it's quite strong in addition to the resonance of the billzard.
- Blizzard: Here, your main skill here. It has the biggest damage column, very suitable in every love. Max Skill.
- Cold Mastery: Put here 1 point is enough, when it has increased as above, please add the point here.
Thus, you will complete this type of building about level 80, but from 60 onwards you are very strong already, so don't worry .;> But when you go to Hell, please contact Uennholy immediately, otherwise it will be over. Well, when hitting a crowd, please cast Glacial Special first to freeze the opponent and use Blizzard because this skill is easy to miss, the monster must stand still in your attack, then close to hit high, so sometimes you will be annoyed by hitting it.
IV/ Items:
- Hat: Nightwing’s Veil, +2 to All Skills, +8-15% to Cold Skill Damage, etc. Understand, ask what to do. Unique. If possible, Socket Helm and then put in a Jewel Rainbow Facet +3-5% to Cold Skill Damage and-(3-5) % to Enemy Cold Resistance.
- Giap: Chain of Honor Runeword (Dol+UM+Ber+IST) on the Archon Plate, +2 to all skill and a pile of blood and mana, this is the best armor possible.
- Weapons 1: Unique item The Oculus +3 To Sorceress Skills, +5 to mana after Each Kill, All Resistantes +20, +30% Faster Cast Rate, +20 into vitality, + +into energy, use hammerdin hunting this item with this equal to this equal equal equation all prices. Or Runeword "Heart of the Oak" (Ko+Vex+Pul+Thuul) is not bad.
- Shield 1: "Spirit" Runeword (Tal +Thuul +Ort +AMN) +2 to All Skill, +25-35% Faster Cast Rate, +22 Vitality, +89-112 Mana, Cold Resist +35%, Lightning Resist +35%, Poison Resist +35%. Nothing’s Better!
- Weapon 2: Use Call to Arms runeword (Amn+Ral+Mal+Ist+Ohm) on the Phase Blade, giving Warcry Battle Orders the ability to buff the Barbarian's health and mana.
- Shield 2: Phoenix runeword (Vex+Vex+Lo+Jah) has Aura Redemption that helps us drain blood and mana from dead monsters.
- Belts: Arachnid Mesh, Unique Belt unique +1 to all Skill, +20% Faster Cast Rate, using this is the most suitable box.
- Gloves: Normal Unique item Magefist, +1 to all Skill and Regenerate Mana 25%, +20% Faster Cast Rate.
- Shoes: Sandstorm trek, high Movement Speed, relative defense, this item is calculated as a basic item compared to the above items.
- Ring: 1 Stone of Jordan and 1 Bul-Kathos’s Wedding Band or 2 Rare Ring + Skill for Sorceress, Mana, Res, etc.
- Chain: Mara’s Kaleidoscope with 2 to All Skills, Attributes and Res All. Can replace = rare amulet with +sorceress skill, res all ... ..
- Charm - Charm: Hellfire Tourch Large Charm and Anihilus Small Charm are 2 things at all costs. Also, if possible, use additional skill charms for Lightningspell or Collspell and Charm to increase casting.
Not much changed compared to the above, however, using Nightwing’s Veil hats to increase the damage for Blizzard. Weapon still uses Call to Arm and Shield Spirit
The article is for reference for Newbie ...
Here, I will introduce a common type of sorceress build, that's Dual Frozenorb/Fireball Sor
1/ Introduction:
*ADVANTAGE: This is one of the most powerful buildings of Sorceress with high maneuverability, flexibility in all situations, whether PVP or PVM are great. With the high amount of damage of Fireball combined with Frozen Orb, this will be the horror of every monster.
*DEFECT: Very weak in the beginning because the main skill belongs to the level 18 onwards, quite expensive mana, so the survival at first depends a lot on the character's control ability. When meeting the Immune monster, it will be a bit inhibited, only water to resolve it.
2/ Stat distribution:
_Strength: As caster, you do not need too many points to stream here, just about 90-100 point to be able to bring the item is enough, the rest is not necessary to cost here.
_Dexterity: Forget this one, spend any point here, it is no different from deleting your Character. Remember!
_Vitality: Put all point here, the caster is very sick due to the ability to block rate into poor goods, with some bosses, just one shot and you will die. With more blood, your survival is higher.
Energy: You will think that it is a caster, it takes a lot of mana to cast a continuous skill, which is wrong. Because later, our main items will give a large number of mana, just enough to cast skill, should not spend any point here.
3/ Skill distribution:
Cold Spell:
Please give 1 point to each of the following skills:
Ice Blast
Frost Nova
Glacial Spike
Blizzard
These are just the paths, and these will be your 3 main skill:
Ice Bolt: Ice Bolt, Kill of the Cold Skill table right from level 1, this is a resonance skill for Frozen Orb, at first it will be our main spell. With a moderate amount of damage, relative slow ability, this skill is not bad at all.
Frozen Orb: This is Spell that made the name of Sorceress. The simple reason, do not look at its little damage damage that disregard, when hitting, the ball will explode into small Ice Bolt tablets, so the amount of damage caused will be a few k, not a few hundred as the parameters expressed. As soon as enough level to learn, max immediately for this spell at all costs.
Cold Mastery: Different from other mastery such as Fire Mastery or Lightning Mastery, instead of plus the damage of Cold Spell, Cold Mastery will reduce the resistance of opponents when involved in Cold Spell. Put here about 5-10 points, the rest for Fire Mastery.
Our main skill will be Frozenorb but to the new level 30, so in the first time you should use well in coordination between Cold and Fire Spell flexibly, the casting delay of spells is relatively low, you can rest assured.
Fire Spell:
Please put 1 point in the following skill:
Warmth
Inferno
Blaze
Fire Wall
In addition to 3 skill Inferno, Blaze and Fire Wall are the paths, Warmth is a skill that all a sorceress must have, although it is only 1 point but its meaning is especially important, it works Restoring my mana quickly. Later, when there are skill plus items, you will see our mana is no longer a problem. And max the following spells:
Fire Bolt: Like Ice Bolt, this is a skill with level 1, lift it in parallel with Ice Bolt, the main skill of this line resonate with each other, their damage will increase eyes quickly.
Fireball: Here, our main skill, the large amount of damage that looks like a frozenorb by fire. At Max Level, its damage will reach more than 10k-15k. Max it after maxing Frozenorb, Frozenorb is more important.
Meteor: Our second main skill, this type of build can also be called Meteor/Frozenorb because this is also one of the resonance skills and we use continuously, damage to, dangerous when Clear Crowd, very great great. The only weakness is the high casting delay and when the cast is wrong, the monster is in the damage range, the new effect is high. When you spend a long time, gradually you will get used to it.
Fire Mastery: No need to introduce too much, the main purpose is to increase damage for Fire Spell, increase here when you have fully raised the necessary skills.
The spell you will use is still Frozenorb -ice Bolt, but because it is Dual, you still have to spend time to raise but this spell, study at the right time and the right place is a point to note the number one.
Lightning Spell:
In this skill table, although it is a secondary skill table, but at all costs must have the following 3 skill, at all costs:
Telongesis: Only works as a resonance skill, its baby's baby does not make anyone bother, study once and then forget it.
Static Field: Paladin is a Character belonging to a great product, which can both make caster and can make dam dealer, however, this is the skill that has overshadowed Paladin in boss battles. Yes, it is the static field, reducing 25% immediately blood. For bosses, the 25% index is extremely large, at all costs must have 1 point right at level 6, not forgotten.
Teleport: As caster, rushing into the battle line, if you just jog, it is like suicide. Teleport, exactly as its name, helps Sorceress move in space at breakneck speed, go through the wall. Add 1 point here.
The Lightning table is only that, no need to care much.
4/ Items:
These are all unique products, you can use them for reference. If not, use the items you feel most comfortable with.
Hat : Nightwing’s Veil with +2 All Skills and is especially important +8-15% Cold Skill Damage, not small, or if possible, use Andariel’s Visage with +2 to All Skills and increase 20% ATTACK Speed, +25-30 Str, one of the two are great.
Armor: Chain of Honor Runeword (DOL+UM+Ber+IST) on the Archon Plate, +2 to all skill and a pile of blood and mana, this is the best armor possible.
Weapons 1: Unique item The Oculus +3 To Sorceress Skill Levels, +5 to Mana After Each Kill, All Resistantes +20, +30% Faster Cast Rate, +20 into Vitality, +20 into Energy, use Hammerdin to hunt this this price at all costs. Or Runeword "Heart of the Oak" (Ko+Vex+Pul+Thuul) is not bad.
Shield 1: "Spirit" Runeword (Tal +Thuul +Ort +AMN) +2 to All Skill, +25-35% Faster Cast Rate, +22 Vitality, +89-112 Mana, Cold Resist +35%, Lightning Resist +35%, Poison Resist +35%. Nothing’s Better!
Weapon 2: Use Call to Arms Runework (AMN+Ral+Mal+IST+Ohm) on the phase blade bar, giving us the Warcry Battle Orders capable of buffing blood and mana of Barbarian.
Shield 2: Phoenix Runeword (Vex+Vex+Lo+Jah) has Aura Redemption to help us suck the blood and mana of dead monsters.
Belt : Arachnid Mesh, Unique Belt single +1 to all Skill, +20% Faster Cast Rate, using this is the most suitable box.
Glove : Normal Unique item Magefist, +1 to all Skill and Regenerate Mana 25%, +20% Faster Cast Rate.
Shoe : Sandstorm trek, high Movement Speed, relative defense, this item is calculated as basic items compared to the above items.
Ring : 1 Stone of Jordan and 1 Bul-Kathos’s Wedding Band or 2 Rare Ring have + Skill for Sorceress, Mana, Res, etc.
Necklace : Mara’s Kaleidoscope with 2 to All Skills, Attributes and Res All. Can replace = rare amulet with +sorceress skill, res all ... ..
Charm – Talisman: Hellfire Tourch Large Charm and Anihilus Small Charm are two things at all costs. In addition, if possible, use additional skill charms for firefell or cardspell and charm increased casting.
The article is for reference for Newbie ...
Here I would like to introduce a pretty unique building type of Sorceress: Zealchantress (Sorc uses a Zeal skill with most of the damage received from Skill Enchant)
I/Introduction
ADVANTAGE:
When you are so bored with the image of Sorc both walking and cast as the rain, this type of build will probably make you feel quite interesting, and this Build type can also startle the players with you, when you see your Sorc both go and cast magic, and tighten like crazy.
Yes, exactly, Zealchantress can cast as well as good melee fighting. This is probably a pretty interesting thing for those who play this child, and if it is about to be the right, this Melee Sorc can also fight much than the Melee Char. Another highlight is the safety.zealchantress has good scaling, healing and mana fast, even can play /players 8 in Hell (my child) …… .. (details see more items)
DEFECT:
However, this type of build also has certain limitations:
-Do Sorc is a caster so there is no skill that supports melee fighting (Enchant only adds Fire Damage and AR to attack), so the attack speed as well as AR is quite limited
-The damage is quite strong, but Sorc is limited on the defensive face (the body of the "weak willow peach") so it is easy to be capable of …….
-Due to the above limitations, so Zealchantress has the same point with Auranec: dependent on equipment (item).
Done a few colorful introductions, now it is Build char ^^
II/Stat Points distribution
Strength: There is no need for too much. You need to up to 156 to be able to bring Monarch, but you only need to increase 100-120 Points is enough, the rest already has Annihilus, Hellfire and Item compensated.
Dexterity: It is really a difficult choice. The problem is that you have to choose a max block or not?
Vitality: All the remaining points. Much blood is synonymous with long life.
Energy: None. With this type of build, there is nothing to worry about Mana.
III/Points skill distribution
Fire Spells
Warrmth: max for this skill. Its first is to increase your ability to restore mana.
Fire Bolt: 1 point guide to Enchant
Fire Ball: Similar to the above skill, another point to get to Enchant
Enchant: Here. Fire damage and a large amount of AR .max for this skill is naturally natural
Fire Mastery: This is Passive Skill to increase damage for your Fire Skill.max it to increase the damage for Enchant
Lightning Spells
Static field: 1 point for this skill. It can minimize ½ monster blood, quite useful when killing boss
Telokinesis: 1 point leading to Teleport
Teleport: 1 point for it. Without Teleport, Sorc is no longer Sorc.
Cold Spells
Frozen Armor: 1 point for it.Skill helps to increase your defense to a decent, very helpful.
Ice Bolt: 1 point guide to Frozen Orb
Ice Blast: Like Ice Bolt, then 1point guide to Frozen Orb
Frost Nova: 1 point again
Glacial Special: 1 point, it's too much point
Blizzard: 1 last 1 point here
Frozen Orb: Too tired, finally reaching the need.Max this skill always. As you all know, Enchant is a Fire line, if you want to deal with the Immue Fire monster, you have to use another Element, but use FO to slow down the monster, in addition to FO is a very powerful skill (do not look at its damage and disdain)
Cold Mastery: 1 point.passive skill reduces the monster's Resis Cold, making the FO 'stronger now.
It is basically the necessary skills for this building. Add you need 92 skill Points, you get 12 tasks from the mission, so you will complete this build when at Level 81. From Level 81 and above you keep increasing the Points equally divided by Ice Bolt (resonating for FO) and Cold Mastery.
IV/Suggestions about items
As mentioned above, Sorc was born as a caster, rather than a Melee Char, so for this Zealchantress to survive and go through Hell safely, it is necessary to follow this item suggestion, some items that are hard to replace with any other.
Hat: Harlequin Crest is still the first choice with +2 to all skill, lots of blood and mana.
Can be replaced with Andariel’s Visage with +2 to All Skill,+20% IAS,+Life Leech,+Streng and +70 Poison Resis (but unfortunately -30% Fire Resis)
Armor: Chain of Honor Runewords (DOL+UM+BER+IST) on Dusk Shroud or Archon Plate, with +2 to all Skill,+20 Streng, 8% Life Leech and especially +65 Resis All.
Gloves: Dracul’s Grasp with 5% Cast Life Tap when hitting, + 15 Streng and + 10 Life after each kill. If there is no glove, Zealchantress is hard to survive.
Shoes: Immortal King Boot with+40% FRW,+110 AR,+44 Life.ta Choose this shoe because it gives high FRW capabilities, including AR and LIFE.
Belts: Vermungo’s Hearty Cord with +10 FHR, +40 Vit and especially 15% Dr.
Ring: 1 Raven Frost Ring, to combat freezing and also add a fair amount of AR, and 1 Stone of Jordan with +1 to all Skill, add 25% Maximum Mana
Chain: Highlord’s Wrath with +1 to all Skill, +20% IAS
Weapons 1: Passion Runeworks (DOL+Ort+Eld+Lem) on Phase Blade. Of course choose this runewords to get +1 to zeal. That is why Zealchantress is called Zealchantress.
Shield 1: Phoenix Runeworks (Vex+Vex+Lo+Jah) on Monarch Shield. Accompanying Dracul’s Grasp gloves help Zealchantress survive, and rarely have to drink blood, but Spirit's block ability is not high (42%), so it is not possible to increase the DEX for Max Block.
If you can't do Phoenix, you can find a high block with a high block (about 60, good again 70) to get max block with about 180 dex as at the beginning.
Weapons 2: Call to Arms Runeworks (AMN+Ral+Mal+IST+Ohm) on Crystal Sword to get Battle Command, Battle Order and Battle Cry, howling skill, increase blood before the battle, and howling reduces the def and damage of monster monsters
Shield 2: Spirit Runewords (Tal+Thuul+Ort+AMN) on Monarch Shield with +2 to All Skill, comes with Call to Arms to increase efficiency when howling.
The article is for reference for Newbie ...
Sorc Nova - Lightning
Anyone who has built Sorc ES pure and has used Runeword Infinity will see its two strong features.
If ES helps Sorc turn into a strong character, Infinity except for resit all extremely big opponents. Special -Resit Light of Infinity, in addition to Aura Convic, it also has -Resit light 45 to 55 (Varies). In order for this OP to promote, we must be the one who holds it in hand. Just have Aura Convic and more -Res Light opponent => too delicious, if not too terrible.
That terrible is also multiplied by the attack of independent light skill without bonus from other skills, Nova and Thunder Storm. And the strong blow resistance of the pure spark spark format. When these two things plus the outstanding Breakpoint FCR, SORC will transform into an extremely impressive attacker with extremely high speed. Like a flash. Where to go there, turn all rivals into a horrified blood river ....
However, this type of buid needs quite a lot of strong items, requiring full power to buy and sell, collect to play. Especially Grifon Eye, one of the 4 biggest items of the game, in order to have it we have to be seriously buid sorc MF from the beginning to find.
Disadvantages: Fear Poison and OW (Open Wounds)
But you also do not need to worry, if the technique is good, fast + guess the standard situation to attack and run, it is very difficult for you to win with 105 FCR of SorC
I. Stats
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-str: enough to use Santorm trek shoes (91str) when HT Sorc + Ani Charm is not a problem.
-Dex: no
-Vit: No, if you want to be safe, add 50-100 points to prevent the opponent using Poison and OW (Open wouldds) breaking ES. About 500 blood before buffing is okay
-enegy: All points.
II.SKILL
-TAB Skill Fire: 1 Point Warmth to Regent Mana, Bonus Skill from item will make it very large Regent Mana
-TAB Skill Cold: 1 point Shiver Amor (and Skill)
-Tab Skill Light:
1 point teleport
Max Energy Shield
15 Point live (excluding bonus from item) Telokinest
Max Skill Thunder Storm
max skill Nova
If excess point put in Telokines
III/Item
-hat
Very important and indispensable when building this sorc
Gripfon Eye forced Rainbow Light 5/5
🔍http://diablo.wikia.com/wiki/Griffon’s_Eye
Try to find the -Resit light as high as possible, Damage is not important because our attacks are not large, but -Resit the opponent makes the attack multiplied many times depending on how much the opponent is negative.
-shirt
Viper Magi Type 35 All Resit UM
In addition to 30 precious FCRs to make Sorc Nova achieve 105 FCR, it also has a big resit, what do you think if the opponent uses Poison through the armor ES into the blood, no resit Poison is finished
Belt
Arachi is irreplaceable with 20 FCR 1 All Skill
glove
MageFist: 20 FCR + Regent Mana
Page-Oul: When hitting Sorc Cold and Windy Drui will need
shoe
Sandstorm trek is optimal, it helps us to have high resist Poison, 20 precious FHR, what we are in need and lack
Because our hands will hold Infinity to punish the opponent, our FHR lacks a lot, we have to use SC 5 FHR and Charm Skill Light 12 FHR so that at least 60 FHR, especially the overwhelming competitors like Windy Drui, Ass Trap we must have 86FHR
Ring:
2 Soj is a mandatory of every sorc eS, the bonus skill from it is very delicious but the best for the sorc eS is the Incress 25% Maximum Mana each.
Amulet
Think, Sorc without 105 FCR, do not think of what Sorc
20FCR + Beld 20 + 30 + Gripfon 25 shirts are 95 FCR already.
If the 2 ring is too important, the chit and this amulet can compensate for 10 FCRs are missing
Amulet Rate 2 Sorc Skill 10 FCR +Res/Mana/Blood/Str are very valuable. Please find the best possible
Weapon
Here, what makes the scary in our destruction attack is it, Infinity.
Choose the Crytic Ax or Thresher 4 Soc Type 55 Streng or at the very least less than 100 streng to force. We cannot waste the structure to hold the weapon when it is absolutely not worth
Weapon 2
Note that we hold CTA and Lidless Wall to bonus bo for CTA
🔍http://diablo.wikia.com/wiki/Lidless_Wall_(Diablo_II)
Can use Sheld Sigon Set but not beautiful
Runewizard program: (See all the Runework recipes of the game)
🔍https://www.box.com/shared/h4nv5doys8
-Charm
Of course, HT Sorc, Ani Charm (if rich)
GC Skill Light (with OP +Life or 12FHR is too delicious)
SC is using SC Mana, SC Life, (The most important is FHR, must wear SC 5FHR for enough FHR, at least 60 FHR, to 86FHR as possible)
Lack of resit, use more SC resit
IV how to fight
Running around the opponent to stick Aura Convic of Infinity and being poked by Thunder Storm, with Thunder Storm Auto + Aura Convic, the Teleport around the opponent is the purpose
With Infinity and Grifon Eye's optes Light and Grifon Eye, we have to directly launch a new -Resit opponent, so I have to hit the Thermo Storm. This is too simple because with 105 FCR there is no opponent to escape
If the opponent is weak blood caster, then plunge to combine Nova's Skill to kill quickly, wait for the Storm to kill a little long.
If the opponent is Pal, the bar, the telephoto is around it (avoid it caught ^^) until you see the Nova it will die, then rush in that meat
If the opponent is SUMON, Thunder Storm will be difficult to handle it, we have to find a way to approach Nova it one that it flew all SUMON => it only.
Remember, do not have the middle of it, a enough to get a problem with Nova is okay
If our opponent is Bowzon, do not think for a moment, after the sound of our go straight to it
Especially, we can choose to take a loop, Tele of Bowazon's Manta Rauma and then suddenly approach =>
Remember with this butter, you need to be very fast and extremely fast, it will shoot to fly all the mana => die
Pay special attention:
-Poison and OW, if any opponent uses this, we have to keep the teleport constantly resting so that it cannot be caught, when Thunder Storm makes it almost dead, we rushed into the meat ^^
-The sting look at the opponent, if it plays the law, plays dirty, max resit light is more than 85% and absorb too 20%, asks it
-The law, I am just bored with Nercomancer Poison Nova, Ass Trap-Ww, Sorc Fire, I have to meet this flood, we have to call it a hand really fast, guess the situation very well, wait for the opportunity to hit it 2 3 times is running ^^
1 mistake will make me pay
Stat:
Strength: 156 to bring Spirit
Dexterity: None
Vitality: Lift at the ratio of 1 Vita - 4 Ener
Energy: Lift at the ratio of 1 Vita - 4 Ener
Skill:
* Cold table:
Frozen Armor: 1
* Light table:
Charged Bolt: max
Lightning: max
Static Field: 1
Nova: 1
Chain Lightning: Max
Thunder Storm: 1
Telongesis: max
Teleport: 1
Energy Shield: 1
Lightning Mastery: the remaining score
* Fire table:
Warmth: 1
* Thunder Storm When max item + HT + Anni + Charm Skill and after Buff CTA, its damage ~ 1k9 - ~ 2k5. It is an automatic cast skill, you only have to cast it first at the beginning of the match and it can last ~ 5 ′. Too useful, right
* About TK and ES, I have said at Guide Fire. And it was ES Build, always had to max tk. If you build like that you will have ~ 35k damage lightning when all of you just said above
* And if you want to have a higher amount of damage, you should build Lightning Vita Sorc, just add Nova Max, 1 tk to guide the teleport, do not lift to ES and put all the statality into the vitality after raising the Stririt. Extremely high blood and damage ~ 44k
Gear:
Helm: Rare 2 Sorc Skill + 20 FCR or Griffon’s Eye
Belt: Arachnid Mesh
Gloves: MAGEFIST with 1 Fire Skill + 20 FCR, Trang-Oul’s Claws with 30 Res Cold + 20 FCR (Gore Shovel D2VN)
Boots: Sandstorm trek
Armor: Vipermagi (Dark Soul D2VN)
Weapon 1: Rune Word "Heart of the Oak" - Ko Vex Pul Thuul - Because Lightning Damage ~ 35k (~ 44k for Vita Sorc) is too high, so use Hoto to get 40 All Res, 15% Max Mana, 20 Replenish Life better
Shield 1: Rune Word "Spirit" - Tal Thul ORT AMN (must max 35 FCR)
Weapon 2: Rune Word "Call to Arms" - Amn Ral Mal Ist Ohm (encourages Max Battle Orders)
Shield 2: Rune Word "Spirit" - Tal Thul ORT AMN
Amulet: Crafted Amulet with Magic Amulet + Ral Rune + Jewel formula (Rare or Magic are all) + Perfect Amethyst and throw it into Cube and Transmute - 2 Sorc Skill + Minimum 15 FCR (Deathspade D2VN)
Ring: 2x FCR Ring Rare or can be replaced with 1 SoJ if Amu 20 FCR and using Griffon’s Eye Hats (Constructing Ring D2VN)
Charm: HT + ANNI high index
9x GC Lightning Skill (Try to find what has Life or FHR)
10x SC Life + Res or Life + Mana or FHR + Res
* This guide can be used for both original LOD