by GMSuzug in
Build Guide Character

Class focus:

The holy knights in the Middle Ages were also called Crusader. These are the knights who are holy and the aristocracy, signs to realize they are their tombs, along with the cross between the chest or shield.

Hammerpally: Top Trend

Please open the goods with a fairly common type of build for PVM and PvP is a bit terrible if anyone is familiar with how to fight: Hammerpally - Use Blessed Hammer

I. Introduction:
  • Advantage : Maybe some people will tell me crazy, that playing Pally, why lift for BLESSED HAMMER, that why not lift for Zeal, etc. But with the versions of 1.10 or more, the appearance of Skill resonance has made BLESSED HAMMER become one of the strongest PVM skills. The reason is very simple: BH is Magic Damage, you will not be afraid of being Immu because there are very few Monster Immu it (actually there is still Monster Immu Magic, we focus on Act II but they are undead, bh again Plus Damage to Undead too> In addition, using BH helps you save a large portion of Points into Str. > Just beat strong, high, blood, so good>
  • Cons: "Char immeases"))). Indeed, nothing is 100%. The only weakness of Hammerpal also ... is the strong point: BLESSED HAMMER. As is known, BH has promoted 100% power only when in a wide environment, less obstacles (sometimes but also miss))), let alone ... ). If in cramped environments such as Maggot Lain (Act II), Flayer Dungeon (Act III), etc.
II. Stat build :
  • Str: more, about 200-300 Points that hit it))) .... Just kidding, as mentioned above, Str, you just need to wear clothes. Around 89 - 90 Str is OK because BH hit = damg magic, and it is a cast skill, not melee, so you raise str, then bh does not increase any damg at all
  • DEX: Just enough to max blocking - 75%. Remember the calculation formula:
    Total blocking = (blocking * (dexterity - 15)) / (char level * 2)
    In addition, Pally always has the highest rate blocking in 7 chars, but also Holy Shield increases blocking, so Points for Dex of Pally does not need much. In my opinion, you only need about 125-130 dex
  • Vit: Put all the remaining points here. You will not regret it
  • Energy: No and no one point. Although BH is a bit wasted mana to cast, but with the number of points added from the items is more than enough
III. Skill builds :

COMBAT SKILL

  • Smite: 1 point leading to BH
  • Holy Bolt: 1 Skill leading to BH. In addition, it is also equivalent to the undeads (undead only) a good amount of damage, and also has the effect of healing for your disciples as well as
  • Charger: Firstly, it is a guide to BH. Second, Charger also has a unique benefit. As mentioned, BH only promotes its power when it is in a spacious environment, but when in a narrow place? Charger will help you. In addition, Charger also shared a resonance skill with BH: Vigor. Therefore, 1 or max 20 points is up to you
  • BLESSED HAMMER: You probably don't need to introduce much about this skill. It is why we call this Hammerpal. Max 20 points
  • Holy Shield: Always a essential skill of PAL in any form of build. Like Charger, 1 or 20 points, depending on your build. But in my own opinion, you should max for Holy Shield, it can make your DEF up to 30k easily. And Charger is only 1 point, a little skill plus item is enough to use

DEFENSIVE AURA

  • Pray: 1 navigation point.
  • Cleansing: 1 point. It has the effect of reducing poisoning time (Poison) and "hoes" (curse)
  • Defiance: 1 point leads to Vigor
  • Vigor: Max 20 Points for it. This Aura is not very helpful, but it is a resonance skill for both Charger and BH, in addition to helping you play a crowded monster card.
  • Redemption: 1 point. It is quite useful in healing and mana for you when there is a monster

OFFENSIVE AURA

  • Might: 1 point. Help you quite a lot in low lv, when you have to fight without bh
  • BLESSED AIM: It doesn't help much more than increasing the Attack Rating and .... Resonance for BH. Max 20 for it
  • Concerntration: This will be your main Aura when using BH. In addition to increasing the damage for BH in a horrific way, Concerntration also resonates with BH. Besides, this is Aura Group so it can increase damage for your Hireling. Then only 20 points

Skill lift order:

  • LV 1-12: 1 Point for Might, Defiance, Pray, Cleasing, Holy Bolt, Charger, BLESSED AIM, SMITE. Save the excess point
  • LV 13-17: All Point for BLESSED AIM
  • LV 18-23: Lifting for BLESSED HAMMER, Concerntration, Vigor. Concerntration and Vigor only need 1 point now, the rest you lift for BLESSED HAMMER
  • LV 24: 1 for Holy Shield.
  • LV 25-38: Max BH. Also, when up to LV 3, put 1 point in Redemption.
  • LV 39-79: For every 1 point for the concerntration and then 1 point for Vigor or BLESSED AIM. Alternate until you max 3 skill, complete a basic hammerpal.
  • LV 80-99: It's up to you. Maybe Max Holy Shield or Max Charger
IV. Items

* Note: for reference only because most of the items are exceptional unique items and runewords

  • Hat: Harlequin Crest is always the top choice with + 2 to all skills.
  • Armor: Enigma runewords (Jah+Ith+Ber) on Archon Plate or Mage Plate armor, best choice for HammerPal. In addition to adding skills and some useful features, high defense, Enigma also gives you a Teleport skill (Sorc has lost his monopoly on sk))))
  • Weapon 1: Heart of the Oak runewords (Ko+Vex+Pul+Thul) on the Flail tree. This RW + gives you additional skills, quite a bit of resistance and quite high Faster Cast Rate (casts BH faster).
  • Shield 1: None other than Herald of Zakarum – Pally's unique shield. 1 mountain of resist, plus about 4 more skills, extremely high def, you won't regret choosing it
  • Belt: Arachnid Mesh, one of the rare belts with bonus skills
  • Gloves: Magefist. Someone asked me before, why do I use such crappy gloves? Please, use Magefist because it has high Faster Cast Rate and mana recovery, not because of Sorc's Fire skill line )))
  • Shoes: War Traveler is the best. High Def , +10 to Str and Vit , 10% faster run/walk , needed for HammerPal
  • Ring: 1 Raven's Frost with Cannot Be Forzen and 1 Stone of Jordan with 1 to all Skill
  • Chain: Mara's Kaleidoscope with 1 "Little" Resist All and + Skill
  • And weapons 2 and shield 2 depend on you. Because hand 2 is mainly to use charger to solve some "delicate" cases when entering the lane, no, narrow alley))))

This article is for reference only for newbies...


Smiter

Next is a fairly popular Build form of PALLY in both PVP and PVM: Smiter - Paladin using Smite Skill

I. Introduction:

*Advantage :

  • When playing Pally, everyone knows Smite skill. It is highly appreciated because of a strong amount of damg plus 2 "promotional items" is Knock Back (being knocked out) and stun for a while, making the opponent hard to beat you => spoiled That touch
  • - Besides, when coordinating with Fanalciism, Smite really becomes a scary skill because now not only has the damage has been improved, but also the Attack Speed. In addition to Knock Back and Stun's available, it is not regretted that you choose Build Smiter.
  • _In addition, you also share the same charge with Smite. Charge helps you a lot in pursuing your opponent when he runs away without touching himself))).

*Weakness :

  • Smiter's only drawback is to hit = Physical Damage, unlike Hammerpal hitting = Magic Damage or FOH is Lightning Damage. Therefore, Smiter will face disadvantages when struggling with Monster Immu Physical. But it is not too worried about it because they are mostly undead, so we can solve them = Holy Bolt - just use it temporarily, not very feasible, if you can avoid it.
  • In addition, Smite calculates damage according to the shield you bring. Therefore, no matter how high the weapon you carry the same dam
II. Stat build :
  • Str: Because you hit = Smite, we also need a lot of str - quite a lot, no need to put all. In my opinion, you need about 170 - 180 Str to be able to smite high damage without causing a balance.
  • DEX: What Smiter needs in DEX is the Attack Rating (DEF has Holy Shield. Besides, Fanasticism when Max has also given you 135% Attack Rating. Therefore, DEX here is only for additional support, so it only needs to range from 80-100. Items will resolve this space for you.
  • Vit: add a little point here. A lot of blood helps you a lot when you have to smite between a Monster forest or when you have to duel with a certain Heavy Melee, which is likely to cause a "decent amount of damage" on you.
  • Energy: Pouring here even 1 points is also a waste. Smite requires you only 2 mana/hit, just need to add mana or energy is enough to use.

III. Skill builds :

COMBAT SKILL

  • Smite: 20 points only. It is why people call this Smiter
  • Holy Bolt: 1 point. As mentioned in the Hammerpal section and the introduction of Smiter, Holy Bolt used to similar to the Undead and heals for your disciples (PVM) or teammates (TVT)
  • Charge: Although the Attack Skill is used with Smite, you really don't need to max it. Here we have 3 options:
    _1 is Max Charge, 1 Points for Vigor (Aura resonating for Charge), 1 for Might (Aura resonating for charges and is a navigation skill)
    _2 is dividing the number of points equally for 3 skill
    _3 is the max 2 aura above and 1 for charge
    This is up to you
  • BLESSED HAMMER: 1 Point guide
  • Holy Shield: Max 20. The first is that it plus the damage for Smite (after the cast is complete). The second is that it helps your def very high and your DEX does not need to lift much

DEFENSIVE AURA

  • Prayer: 1 point
  • Cleansing: 1 point guide
  • Defiance: 1 point ^^
  • Vigor: 1 point or max 20 or divided equally for the other 2 skill, depending on your choice as mentioned in the Combat Skill section.
  • Redemption: 1 point here is never redundant when PVM.

OFFENSIVE AURA

  • Might: Like Vigor
  • Holy Fire: 1 point guide
  • BLESSED AIM: With Hammerpal is Max, with Smiter only 1
  • Concentration: Similar to blessed aim, only 1 point guide
  • Holy Freeze: 1 point and only 1. It is useful in both PVP and PVM because of the ability to freeze your opponent whether Immu Cold or wear Cannot Be Frozen. In addition, it also slows the opponent too
  • Fanasticism: Max 20 Points for it. As the concentration is the main Aura of Hammerpal, Fanasticism is always the main Aura of Melee Pal that Smiter is one of them. With the ability to increase high damage, Attack Speed ​​is high for both you and your teammates, 20 Points is worthy

Skill lift order:

  • LV 1-12: 1 point for Prayer, Holy Bolt, Cleansing, Holy Fire, Defiance. Charge and might depending on your choice (at least 1 point for each skill), but Smite should raise a lot. If there is a pointed point, keep it.
  • LV 13-17: Put the point for Smite. The remaining point is divided equally for Charge and Might or all for Charge. 1 for Blessed AIM.
  • LV 18-23: 1 for Blessed Hammer, Holy Freeze, Concentration and Vigor if there is a Points left
  • lv 24: 1 for Holy Shield
  • LV 25-38: Try to max Smite. In LV 30, add 1 point to Redemption and Fanasticism
  • LV 39-82: For every 1 point for fanssticism, 1 point for Holy Shield and Charge (if you want to max charge). Alternately lift until max fanssticism and Holy Shield. Charge can change with might or vigor or divide point by all 3
  • LV 83-99: It's up to you. If you max charge, you can raise Might and Vigor each a little bit until max lv ... ..
IV. Items:


*Note: For reference only: Harlequin Crest. With +2 to all skill, DEF is quite high, there is nothing to argue. But if you can't find it, you can replace = vampire gaze or a rare + skill

  • Armor: Enigma Runeworks or Chains of Honor Runewords (Dol+Um+Ber+IST) on Archon Plate or Mage Plate. But in my opinion, you should choose Chains of Honor with +2 to All Skill, 8% Damage Reduce and 65 to resist all.
  • Weapons: Because Smite used shields as weapons, according to me, I used Grief Runeword (ETH + TIR + LO + LO + Mal + Ral) on Phase Blade for 350-400 Damg directly (with Smiter is a huge amount of damg), Ignore Target's Defense and additional 20% Deadly Strike, very suitable for our Smiter.
  • Shield: There is nothing more than Herald of Zakarum. But you can also replace it with Santuary Runewords (Ko+Ko+Mal) on a certain Paladin shield. EXILE RUNWORDS (VEX+Ohm+IST+DOL) - Runewords of Paladin Only Shield is also a good choice
  • Belts: Vermungo's Hearty Cord with 15% Damg Reduction, + Blood and Stamina. Can be replaced with Thundergod's Visor - Unique Belt for many Str and DEX
  • Gloves: Steelrend with 10% Chance to Crushing Blow and 20 Str
  • Shoes: Gore Rider is always a good choice that comes with Steelrend for Melee Char. 15% Crushing Blow, 15% Deadly Strike, 10% Chance to Open Wound, it helps your Smiter become the true Nightmare>
  • Ring: 1 Bul-Kathos's Wedding Band or Stone of Jordan goes with 1 Raven's Frost. If not, we can replace it with Ring + Paladin Skill
  • Chain: There are many choices:
    _Highlord's Wrath: % Deadly Strike, always the favorite amulet of the Melee Char
    _Mara's kaleidoscope: resist all high, + 2 to all skill and give you 1 "little" attributes
    Seraph's Hypn: + Skill, + Defensive aura for Pally, increasing damage to demons and undead
    If it is too difficult to find, you can use Amulet+ Skill or Resist All

This article is for reference only for newbies...


Foth Pally: HOT BUILD

And now here is another Pally Caster build that is also very good, no less than HammerPal: FOH PALLY – Paladin uses the Fist of Heaven skill.

I. Introduction:

*Advantage :

  • FOH is a skill that deals lightning damage and magic damage (magic damage is shown in the form of holy bolts fired at the same time as FOH and only works on undead monsters). But it is one of Pally's few caster-type skills, helping you avoid having to get close to fight monsters or melee players.
  • In addition, it also creates a significant amount of damage if it comes with Aura Conviction - reducing both DEF and Resist All of the opponent regardless of whether I have Immu or not => Each FOH hit the target is all integrated Lightning Damage, happy

*Weakness :

  • Still like Hammerpal, Foh Pally's shortcomings are still FOH. When casting you will be delayed for a period of time, can not cast continuously.
  • Also, unlike BLESSED HAMMER, FOH cannot hit many Monster at the same time (but for the Undeads is another story).
II.Stat Build:
  • Str: Like Hammerpal, Foh Pally is Caster Pally. Therefore, you do not need to put too many points to the str, just enough to wear clothes. Therefore, the necessary Str number will be about 80 - 100
  • DEX: As mentioned in the Hammerpal section, Paladin always has the highest blocking index of 7 chars but also has Holy Shield skill, so you just need to have enough DEX to reach 75% Blocking - Max Blocking. The number of points should be put here is 120 - 130
  • Vit: Still a sincere advice: put a lot of points in.
  • Energy: If you just leave PvP, you don't need to increase any points. If used for PVM, you should add about 10 - 20 points more is ok
III. Skill builds :

COMBAT SKILL

  • Sacrifice: 1 navigation point
  • Zeal: Specialized product for pac fanatics, but for FOH Pally it's only 1 point
  • Holy Bolt: 1 of 2 resonance skills for FOH. You probably already know its uses. Max 20 points for it
  • Smite: 1 point
  • Charge: 1 point note
  • Vengeance: 1 point leads to FOH. It's been a long time
  • Blessed Hammer: 1 point leads to Holy Shield
  • Conversion : 1 point to continue
  • Fist of Heaven: Calling the thunder of heaven to come and hit the opponent (calling Thien Loi to look at the one who claims to be more right))). Max 20 Points
  • Holy Shield: max 20 points for it. Always a necessary skill for all types of Pally

DEFENSIVE AURA

Because we don't need to use much Aura in this skill table, I'll keep it short. We just need:

  • Pray
  • Cleansing
  • Defiance
  • Vigor
  • Meditation
  • Redemption

All of the above skills only require 1 point to use. Also to add, I included Meditation because it helps you restore mana very quickly, but FOH requires a lot of mana. Besides, Redemption helps you a lot in recovering health and mana when there are monster corpses

OFFENSIVE AURA

  • Might: 1 and only 1 point
  • Holy Fire: 1 point leads to Holy Freeze
  • Holy Freeze: 1 point is enough to promote strength. The greatness of HF is freezing and slowing both with Monster Immu Cold or Player wearing cannot Be Frozen
  • Holy Shock: The second resonance skill for FOH. So what are you waiting for without maxing it out at 20?
  • Thorn: 1 point guide. It has the same effect as NEC's Iron Curse: anti -damage - very uncomfortable for char Melee when having to die because of his blow.
  • Sanctuary: 1 point leads to Rome, no, Conviction))).
  • Conviction: Always Aura used with Vengeance (Avenger) and FOH (Foh Pally). However, Max Resist all except for only 150%. Therefore, there is no need for it, only 7-8 points is enough to use

Skill lift order:

  • LV 1-12: 1 for Pray, Cleansing, Defiance, Might, Holy Fire, Holy Bolt, Sacrifice, Zeal, Charge and Smite. In these original LV, you can use Zeal with Might support each other. Point saving left over
  • LV 13-17: All for Holy Bolt
  • LV 18-23: 1 for BLESSED HAMMER, VIGOR, VENGOANCE and Holy Freeze. Add all the remaining points to Holy Bolt if
  • LV 24-29: For Holy Shield, Holy Shock, Sanctuary, Meditation and Conversion every 1 point.
  • LV 30-40: Try to max holy bolt and put in foh, conficer, redemption each one 1 point
  • LV 41-82: Try to max 2 skill foh and holy shock. In parallel with Max Skill is to add to Conviction to add about 6 points to reach max -resist all
  • lv 83-99: max holy shield to get more "less" def
IV. Items:
  • Hat: Vampire Gaze or Halerquin Crest or hat + all skills
  • Armor: Chains of Honor runewords are the best choice with 65 resist all, +2 to all skills on Archon Plate or Mage Plate armor
  • Weapon 1: there are 3 choices for you here:
    _Wizardspike: This Unique knife is really worth it with 75 resist all, quick mana recovery, increased Faster Cast Rate and a lot of bonus mana. In addition, it is also very easy to find.
    _Heart of the Oak runewords: with +3 to all skill, 30-40 resist all and high Faster Cast Rate
    _The Redeemer: with +2 to Pal skill, 4 each for Holy Bolt and Redemption skills
  • Shield 1: You can refer to the shield section for Smiter. Actually, Herald of Zakarum or Exile runewords are the best, but because they are quite hard to find, I give you another choice: Stormshield.
  • Weapon 2: Should use Call to Arms runewords (Amn+Ral+Mal+Ist+Ohm) on the Crystal Sword. It gives you Barb's Battle Order, Battle Command and Battle Cry skills. Cast BO and BC before sweeping
  • Shield 2: Splendor runewords (Eth+Lum) or Spirit runewords (Tal+Thul+Ort+Amn). I put them here because these 2 RWs have + to all skills, making Battle Order and Battle Command stronger when cast.
  • Belt: Arachnid Mesh, both + all skills and has high Faster Cast Rate
  • Gloves: Magefist. Mana recovery, high FCH and very easy to find
  • Shoes: War Traveler or Sandstorm Trek. Both increase % faster run/walk , + add to all attributes
  • Ring: 2 Stone of Jordan or 1 Stone of Jordan and 1 Raven's Frost. One side is + to all skill, one side is cannot be frozen,: -
  • Chain: Mara's Kaleidoscope. Yes, with +2 to all skill, high resist all, + a lot for Attributes, it is really worth it. But that's why it is difficult to find, so you can replace = 1 some amulet + skill or + resist all

This article is for reference only for newbies...


Zealot - Conversion: Van Kiem Quy Tong

In this next article, I would like to post about Build Melee Pall the most classic, oldest and very popular both in the lower and above v1.09: Zealot - Paladin using Zeal or Conversion Skill.

I. Introduction:

*Advantage :

  • Is Melee Infantry belongs to Tier 1 of Protoss, no, wrong to SC already>. Zeal is one of Pally's strongest Melee skill next to Smite and Charge. It allows you to hit up to 5 hits/time and can hit many opponents if they are surrounding you. It is even more appreciated than Barb's Double Swing and French Skill of Barb because you can use 1 Weapon and 1 shield (2 skill above requires the use of 2 weapons), helping you increase a significant amount of defense
  • Besides, the coordination with fanssticism makes Zealot hit Zeal as fast and strong as tiger wings, making every opponent more or less faltered in front of this fanatic man.

*Disadvantages:

  • Nothing is perfect, there is no Build type that is invincible. Yes, even though Zeal is really strong, it's really fast, it is Physical Damage, and that means that if you meet Monsters Immu Physical, it is considered as pepper. But as I said in the above articles, they are mostly undead so they can still be treated = fOH or Holy Bolt. However, Zealot is not Pure Foh, we can't speak much to the fOH so if possible, "avoid Immu Phys is not bad at all">
II. Stat build :
  • Str: is Melee Pally, Zealot needs about 200 strid to be able to zeal.
  • DEX: Having the highest Rate Blocking in the group, there is also a Holy Shield skill, Pally rarely needs a lot of points for DEX, just enough to support because the items will help you. The number we need here is 100-120
  • Vit: Spend More n More. High blood helps a lot for you both in PVM and PVP there, a lot of points
  • Energy: Do not waste any valuable point here. Zeal only needs 2 mana/hit, so with the number of energy and mana added from items is more than enough to use already
III. Skill builds :

*Note: You have to choose 2 skills is Zealot or Conversion !!!

COMBAT SKILL

  • Sacrifice: Skill the only resonance for Zeal, receiving resonance from Redem Then max 20 let it go. It is also quite useful for the first lv - hate each beat, then lose blood
  • Smite: 1 point
  • Holy Bolt: 1 point guide
  • Zeal: Yeah, dedicated goods of Zealot. Max 20 points for it
  • Charge: 1 point leads to Holy Shield
  • BLESSED HAMMER: 1 point tip
  • Holy Shield: max it is as much as possible and parallel to Redemption
  • Conversion: 20 Point for this skills if you want to hit the main

Above are the required skill. And below is used to deal with the natural enemy of Zealot - Immu Physical Monsters:

  • Vengeance
  • Conversion
  • FOH - Fist of the Heaven

These 3 skill only need 1 point each skill only. But if you don't like spend for them and use Holy Bolt to fight, it's okay

DEFENSIVE AURA

I will talk briefly. You put 1 point in these 4 skill:

  • Pray
  • Cleansing
  • Defiance
  • Vigor

Then you try to max for Redemption besides maxing holy shield

OFFENSIVE AURA

You give each skill after 1 point:

  • Might
  • Holy Fire
  • Holy Freeze
  • Holy Shock
  • Blessed aim
  • Concentration

And Fanasticism, of course, must max 20 points for it

Skill lift order:

  • LV 1-12: 1 Point for Sacrifice, Smite, Holy Bolt, Defiance, Pray, Cleansing, Charge and Zeal. The residual point you put in Sacrifice
  • LV 13-17: All Points you divide equally to Zeal and Sacrifice
  • LV 18-23: 1 for Blessed Hammer, Vigor and Holy Freeze. Vengeance depends on your choice but if you give it only 1 point
  • LV 24-29: 1 for Holy Shield. The Holy Shock and Conversion skills you give to Points or not, depending on whether you previously put in Vengeance 1 Point or not. Because they are only used to lead the way to the FOH and a little resonance to help you play Immu Physical. If you plan to not use foh, no need, if any, 1 for each skill is enough
  • LV 30-40: 1 for Redemption, Fanalcism. FOH depends on your choice, if used, it only needs 1 point. Also need max sacrifice
  • LV 41-82: What you need now is Max Zeal in parallel with Max Fanasticism. The remaining point after maxing 2 skill above, you divide equally for Redemption and Holy Shield
  • LV 83-99: Continuing the max work as much as possible 2 skill Redemption and Holy Shield
IV. Items:
  • Hat: Halerquin Crest leads its too good features. Besides, Vampire Gaze is not so bad. If you can't find it, you can use a hat + skill for example
  • Armor: In addition to the Chains of Honor Runeworks, which is too familiar, I would like to add 1 more Runeword: Stone Runewords (Shael+UM+Pul+Lum) on 1 of 2 types of Archon Plate or Mage Plate armor with extremely high def (1k2 - 2k), Resist All is quite besides + add Str, Dex, Energy and 60% Faster Hit Recovery
  • Weapons 1: Breath of the Dying Runeworks (VEX+HEL+EL+Eld+ZOD+ETH) on Sword Phase Blade. With 60% Attack Speed, 15% Leech Life and -25% DEF opponent plus Zeal, you are almost not worried about blood
  • Shield 1: Herald of Zakarum, DragonScale, Alma Nerga, Pally's best unique shields. About Runewords is EXILE, Sanctuary. If these things are too hard to find, Stormshield, Spirit Ward will be a good choice at all.
  • Weapons 2: Call to Arms Runeworks (AMN+Ral+Mal+IST+Ohm) to cast battle order and battle command before hitting
  • Shield 2: Splendor Runeworks (EHT+Lum) and Spirit Runewords (Tal+Thuul+Ort+AMN) to get more skill for Bo, BC
  • Belts: Vermungo's Hearty Cord - Unique Belt for most Melee Char
  • Gloves: Steelrend with 10% Chance to Crushing Blow and 20 Str. But if you don't like it, you can use Venom Grip with high Poison Resist and also have 5% Chance to crushing blow but easy to find again
  • Shoes: Gore Rider. Yes, all of Melee Char's ops like Deadly Strike, Crushing Blow and Chance to Open Wound. In addition, hot spurs with high resist fired, globin TOE with 25% Crushing Blow and Tearhauchch with 10 Resist All are also very good and easy to find
  • Ring: 1 Bul-Kathos's Wedding Band with + to All Skill and Leech Life with 1 Raven's Frost to fight Cold and Freeze
  • Chain: Highlord's Wrath if you need % Deadly Strike or Mara's Kaleidoscope if you need + to All Skill and Resist, Attributes

This article is for reference only for newbies...


Avenger: Hot building

The following is the last type of build in the basic build types of Pally: Avenger - Paladin using skill vengeance skill

I. Introduction:

*Advantage :

  • Vengeance is a Pally's Element Melee skill. It allows you to fight at the same time Cold Damage, Fire Damage and Lightning Damage and add a small amount of physical damage
  • Vengeance is required to be used with Aura Conviction - which is capable of reducing DEF and reducing both Monsters Resist All, even turning them from IMMU into Non IMMU.

*Disadvantages:

  • With a large number of Mana/Hit, there is no supported fanasticism, obviously Avenger has a great disadvantage in Speed ​​compared to other Melee Pally. Have to rely on Attack Speed ​​plus so
II. Stat build :
  • Str: Because it is Melee Char, Avenger needs a lot of points for Str, obviously to fight for strong. The number of Str needs to reach is 150-200
  • DEX: Just 100-120 to achieve max blocking
  • Vit: Add a lot of points here as much as possible to survive longer
  • Energy: Although Vengeance sniffed Mana/Hit, you should not speak here any point at all
III. Skill builds :

COMBAT SKILL

  • Sacrifice: 1 point guide. Is a useful skill in the first lv
  • Smite: 1 point guide
  • Holy Bolt: 1 point
  • Zeal: With Zealot is max, but here we only need 1 point for it to lead to Vengeance
  • Vengeance: Finally reached the destination. Max 20 points for it
  • BLESSED HAMMER: 1 point towards Holy Shield
  • Charge: Similar to BLESSED HAMMER
  • Holy Shield: Try to max as much as possible for it. The ability to increase def and increase blocking is very valuable

DEFENSIVE AURA

The following skill you put in 1 point/skill:

  • Pray
  • Cleansing
  • Meditation

Add to Points to Defiance, Vigor and Redemption, it depends on you
Here are the resonant skill for vengeance that you should increase much:

  • Resist Fire: Increase resist Fire for you and your teammates
  • Resist Cold: Similarly but is Resist Cold
  • Resist Lightning: Similarly, but is Resist Lightning

You only need 9-10 points/skill for the three skill above is enough
And this is a skill that I should max parallel to Holy Shield:

  • Salvation

Although it resonates a bit compared to the other 3 Skill, but the one is 2% damage resonance is for all elements (all 3 things). I have to try to divide the point accordingly

Note: About 4 Skill for Vengeance, you can absolutely increase as you like, the above instructions for reference only

OFFENSIVE AURA

The following skill you only need to put 1 point in is enough to use:

  • Might
  • Holy Fire
  • Holy Freeze
  • Thorn
  • Sanctuary

And this is Aura that will be used with Vengeance, helping Avenger to promote its strength of Element:

  • Conviction

However, as mentioned in the Foh Pall, Max -Resist All of Conviction is only 150%. Therefore, you don't need to max it, about 8-10 points is enough to use

Skill lift order:

  • LV 1-12: 1 For all of the following skills: Might, Thorn, Holy Fire, Holy Bolt, Sacrifice, Smite, Charge, Zeal, Pray, Cleans, Resist Fire, Resist Lightning and Resist Cold. Defiance increases or not, it is up to you, if any, only 1 point is enough. Save the excess point.
  • LV 13-17: This number of points + The excess point number you divide equally by Resist Fire, Resist Cold and Resist Lightning
  • LV 18-23: 1 for Vengeance, BLESSED HAMMER, Holy Freeze. Vigor depends on your decision above, is there a Defiance?
  • LV 24-29: 1 for Holy Shield, Meditation and Sanctuary. The number of points remains you put in Vengeance or divided equally for 3 resonance skills
  • LV 30-40: Add 1 to Salvation and Conviction. Redemption also needs 1 point if you have spend for Defiance and Vigor before. Also, you also need max Vengeance
  • LV 41-82: For every 1 point, put in Conviction, 1 point for 1 of 3 Skill RESIST. Just rotate like that, but also remember that 3 Skill Resist and Conviction only need 9-10 points. After the lift is complete for the above skills, it will alternate Salvation and Holy Shield
  • LV 83-99: Still 1 job as above: Max Salvation and Holy Shield as much as possible
IV. Items:
  • Hat: Still Halerquin Crest and Vampire Gaze or 1 hat + skill
  • Armor: Chains of Honor Runewords (DOL+UM+BER+IST) with high resist, 2 to all skill on Archon Plate and Mage Plate. If not, Stone Runewords is also a good choice
  • Weapons 1: Famine Runewords (Fal+Ohm+Ort+Jah) on Legendary Mallet gives you a large number of Element Damage. This is indeed RW for Avenger
  • Shield 1: You review the shields in the above articles for more details of choice. Because most of the hard buildings of Pally use one of those shields
  • Weapons 2: Call to Arms Runeworks to be able to cast Battle Order and Battle Command
  • Shield 2: Still Spendor Runeworks or Spirit Runeworks for more skill before casting
  • Belts: Still Vertungo's Hearty Cord with the necessary features for 1 Melee Char.
  • Gloves: Venom Grip because it is easy to find, high posis, crushing blow. But if possible, Steelrend is the best choice
  • Shoes: Gore Rider is always the best companion. In addition, you can also use Tearhaunch, Globin TOE or HOT Spurs instead if it is too difficult to find
  • Ring: 1 Bul-Kathos's Wedding Band with Leech Life and + All Skill next to Reven's Frost with Cannot Be Frozen
  • Chain: Highlord's Wrath with % Deadly Strike, Seraph's Hypn all features needed for Pally or Mara's Kaleidoscope with Cao Resist All, +2 to All Skill and + Attributes, which is up to you

This article is for reference only for newbies...

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