by GMSuzug in
Build Guide Character

Class focus:

They are Celtic monks (now Scotlend). They associate with Thien NHIEN and consider themselves a part of it, helping nature grow. They call their deeds and ceremonies to unite our love with the Earth with love and artistic.


Rabies

Here I would like to introduce Build Druid, Rabies Druid - Druid played the wolf line.

I/Introduction

Rabies Druid is a druid player on the wolf road, taking the main skill as Rabies (poison). I will write an introduction to the Rabies Druid for the main object that you play mainly PVM and Single (there will be some adjustments Fix accordingly)

*Advantage:

  • Rabies Druid is a relatively new type of built of Druid, which can be built from LOD 1.10 and above. This is a form of builder that can be said to have a towering damage index (over 50k if the built is right, otherwise it will at least over 40k damage), even if anyone does not know can be assigned to this Druid is hacking But do not look at that damage index and think with only 1 hit, every monster will die ^^
  • Rabies Druid beat monsters quite well and safely (because mostly hit and run), capable of hitting the crowd very well (it can be said that the time to fight the crowd of Rabies Druid is not longer than the time of hitting an individual monster. is bag)

*Disadvantages:

  • As people still say 'humanity is full', no build is perfect. Blood loss.
  • Rabies Druid plays skill is Rabies (beating poison), so meeting Immue Poison is a bit bothered (there will be a way to fix, see more next part ^^)
II/Stat point distribution
  • Strength: You will need quite a lot of this, not only to wear delicious things, but also to increase damage for Fury.
  • Dexterity: No need to increase too much, you should add 50 more to get more Attack Rating, try to keep your hitting rate of 80%+ (necessary when on Hell)
  • Vitality: Blood is never redundant, 'the more less'.
  • Energy: A large number of 0. ^^
III/Skill Point distribution

After the colorful introduction, now is the time to talk about the Sao Chu Sao Chu Skill distribution. The most effective way to hit this article I will focus on Rabies Druid using PVM and play the single, that is, you just play alone, and there is no other help.

ELEMENTAL

What? You are a rabies druid, forgot?

Shape Shifting

  • Werewolf: max 20 point for it.
  • Lycanthropy: Max 20 Point again.Skill helps to increase the time and blood when chemical wolves
  • Feral Rage: 1 point leading to a brighter future: Rabies
  • Rabies: Here, this is why people call Rabies Druid as Rabies Druid ^^ .max 20 Point for it is not to be discussed.
  • Fury: 1 point let it go. Skill, along with it is 5 consecutive hits with only 1 click, used in 'delicate' cases when the monster refuses to 'receive' Poison ^^

Complete the Shape Shifting table, it is only that

Summoning

  • Poison Creamer: This is probably a useless skill. So …… .max 20 point for it is of course
  • Carrion Vine: 1 point for it. This Vine is quite useful in healing when there is a monster
  • Oak Sage: Simply Max 20 Point for it. This Spirit adds blood for you and your teammates.

That is what you need to increase for skill. In addition, you need to increase 103 skill points, you get 12 skills from the missions, so you will complete this building type when at Level 92.

IV/Suggestions about items

Talk to you that in the upcoming items listed below, some can be easy to find, but there are a few hard to find a bit, and this is for reference only.

  • Hat: Jalal's Mane Totemic Mask, Druid's Unique hat, is the first choice with +2 to Shape Shifting Skill, +2 to Druid Skill and +30 Resis All
    If you do not earn Totemic Mask, Harlequin Crest is also a good choice with +2 to all skill, a little statement and a lot of blood, mana
  • Armor: Bramble Runeworks (Ral+Ohm+Sur+ETH) on the 4 SKT armor is the best with+25-5% to Poison Skill Damage.
  • Gloves: Trang-Oul's Claw with +25% to Poison Skill Damage also help you increase damage to quite high
  • Belts: Vermungo's Hearty Cord is always a companion for Melee Char
  • Ring: 1 Raven Frost Ring to combat freezing and 1 Bul-Kathos Wedding Band with +1 to all Skill and 5% Life Leech
  • Chain: Mara's Kaleidoscope because of +2 to all skill and 1 bunch of Resis
    If this wire is too difficult to find, you can find any amulet + skill druid is also good
  • Shoes: Gore Rider is appropriate. You will ask why use this? The answer is that it comes with our weapon, used to handle Immue Poison monsters and help blow blood the boss before fighting poison
  • Weapons 1: Doom Runewords (Hel+Ohm+Um+Lo+Cham) on POMEARM tree with +2 to all skill, strong damage used to handle some Immue Poison. Holy Freeze froze and slow down their speed
    If you do not have Doom, the replacement may be the Unique Rune Sword: Plague Bearer with +300 Poison Damage and +5 to Rabies.
  • Weapons 2: Call to Arms Runeworks (AMN+Ral+Mal+IST+Ohm) on Crystal Sword, giving you the skill of Barb: Battle Order, Battle Command and Battle Cry to help increase the skill and increase blood before the battle
  • Shield 2: Spirit Runeworks (Tal+Thuul+Ort+AMN) on Monarch shield, because it has +2 to all skill, it increases more effectively when you cast bo, BC.
  • Charm - Charm: Hellfire Tourch Large Charm and Anihilus Small Charm are 2 things at all costs.

This article is for reference only for newbies...


Fire Claws Bear

Here I would like to introduce a fairly new type of Build of Druid: Fire Clawws Bear (Druid in the direction of bearing bears, using Skill is Fire Claws)

I/ Introduction

*Advantage:

  • Fire Clawws Bear focuses on skill rather than weapons to hit, so if you do not earn a strong damage weapon, it will not be a problem, and according to me, we do not need to use the 'heavy weapons. 'Do (except for some' special 'cases)
  • Druid in the direction of Wereform has a lot of blood, and in the direction of the bear, he hit hard, stronger, so he can be ‘stand up 'quite well
  • Fire Clawws Bear has the ability to control the crowd well (shock wave) so it is easy to dominate when going into the ‘crowded place '

*Disadvantages:

  • In the form of Werebear, you have the ability to recover after being beaten (hit recovery), which can be said to be the latest compared to other char, so when cranked, it is also a bit bothered, sometimes it leads to ... .. ^^
  • Although you use Fire Claws to hit (hit the element Fire), it still has to hit like the Melee Char, so Attack Rating (AR) is also a problem because Werebear does not give you any more AR ———> need items , Charm + AR, or more troubles
  • Most damage you create is Fire Damage, so when you encounter Immue Fire, it is a bit difficult to fight
II/ Stat Points distribution
  • Strength: 156 to bring Shield Monarch (will add in the item section)
  • Dexterity: This is really the most controversial issue, but according to my personal opinion, you should add about 100 points to get more AR. Or if you can solve this problem with charm + AR is also good, but try to keep the rate of hitting your monster is always 80%+
  • Vitality: All the remaining point will put here.
  • Energy: None, putting any point here is a waste because this build requires you very little mana when fighting.
III/ Skill Point distribution

Shape Shifting

  • Werewolf: 1 point open the way.<
  • Lycanthropy: 5 point here. You will probably ask me whether 5 point is too few? I will say always, because the first is that there are many places where you need to put the point in, the second I will spend Point increases for Oak Sage so that both you and your followers will increase blood.
  • Werebear: 1 point only. Point again
  • Feral Rage: 1 point guide to Fire Claws
  • Maul: 1 point next to advance to Fire Clawws (too much point)
  • Fire Clawws: max it right away. This is our main skill
  • Shock Wave: 5 point for it. When fighting with this skill crowd will be quite useful

After the shape shifting board, all that is just like that

Summoning

  • Oak Sage: Max always.
  • Poison Creamer: 1 Point guide
  • Carrion Vine: 1 point for this child, it helps you heal quite quickly when there is a monster

The end of the Summoning board, it's a little ^^

Elemental

In this table, we focus on four fire systems, Firestorm, Molten Boulder, Fissure and Volcano because they all resonate for Fire Claws. Increasing any skill is the same. I recommend that you max firestorm to use when at the first level, then continue to increase the point of the boulder ……… all the skills after adding the other tables, you Please put here to increase damage for Fire Claws.

It is all about Skill Point, you play to level 99, you still have room to leave Point without fear of redundancy

IV/ Suggestions about items

This part I will try to give suggestions to use items of 'affordable' products that are easy to find so that the items are listed, no longer 'theoretical' and 'reference' anymore. However, there will be 1 will still be 1 A few items are 'so yes.

  • Hat: The good choice of Druid is still the ulal's Mane Totemic Mask with +2 Shape Shifting, +2 Druid Skill and +30 Resis All
    If you can't earn Totemic, you can also use Harlequin Crest with +2 to all skill and blood with Mana
    Or you can earn hats with + fhr, + skill, resis
  • Armor: Chain of Honor (DOL+UM+BER+IST) on Mage Plate is too great. However, the replacement can be armor+many Defense, FHR, Resis, Skill ....
  • Gloves: Set Magnus's Skin Gloves is probably not difficult to find with +20% Increase Attack Speed ​​(IAS), +100 AR.NAY you can choose any gloves for IAS and +AR.
  • Belts: Vermungo's Hearty Cord is very good with lots of blood, damage reduced.
  • Ring: 1 Raven Frost Ring to combat freezing (this ring is not too difficult to get) and 1 Bul-Kathos' Wedding Band with +1 to all Skill, 5% Life Leech and + Life, can replace Bul-Kathos Rings With 1 Rare Ring + AR, + Life Leech.
  • Chain: Highlord's Wrath Amulet with +1 to All Skill, 20% IAS. YOU Yo You can replace it with Amulet +Skill Druid, +Life, Mana or Resis ……
  • Shoes: Immortal King's Boot with +40% Faster Run/Walk, +110 AR
  • Weapons 1: Phase Blade 6 Sockets for 6 Shael Rune to increase Attack Speed.
  • Shield 1: Spirit Runewords (Tal+Thuul+Ort+AMN) on Shield Monarch gives TA +2 Skill, 55% FHR, Life, Mana and Resis (this Runework is easy to do)
  • Weapon 2: Can hold Hone Sudan Yari with 2 more shael runes, 1 amn rune to speed up the attack and have Life Leech. Beat the monster Immue Fire.
  • Charm - Charm: Hellfire Tourch Large Charm and Anihilus Small Charm are 2 things at all costs.

Above are mainly the 'popular' things for some people with few things, who 'rich' a little probably probably assembles itself, I will not say it again.

This article is for reference only for newbies...


Fire Druid: Top Build

, that is Fire Druid, Druid uses the main fire skills. The main skills we will use are volcano and fissure.

I/ Introduction:

ADVANTAGE:

  • It can be hit in a very wide range, in addition to hit many hits, so it can be said that this build is a god.

DEFECT:

  • Still the annoying Immune made us very tired when going to Hell, in addition to being casted delay, the higher the spell, the longer delay, sometimes very uncomfortable. However, when encountering cases of Immune to Fire, let our Hireling solve them.
II/ Stat Points distribution:
  • Strength: About 156 is sufficient, with the charm plus we will have enough point to use the runewords.
  • Dexterity: Do not waste a point here, we are caster, not Melee char, no block.
  • Vitality: as much as possible, about 200 points or more, so that it is enough to fight in Hell.
  • Energy: Put here from 50-60 point away, believe in yourself, no regrets. Even though there are additional mana plus items, but later it is possible to use it, so it will be the original mana source to help us through Normal and Nightmare, when we go to Hell Mana about 800-900, no jokes, no jokes, At that time, he was comfortable, not having to pump Mana continuously !!!!!!!!!!!!!!
II/ Points skill distribution:

ELEMENTAL
Most of the Point Skill we will put here, we will use 105 skill points here.
You put 1 point in the following skill, because they only have the effect of navigation:

  • Arctic blast
  • Cyclone Armor
  • Twister
  • Tornado
  • Hurricane

And please max the following skills:

  • Firestorm
  • Molten Boulder
  • Fissure
  • Volcano
  • Armageddon

Using Fissure and Volcano is the main, occasionally use additional Armageddon to hit the boss, in addition, if the resist is too low, use the Cyclone Armor.
When lifting, it is advisable to first learn all the elemental skill and add 5 skill on the summon each, then max in the order: Fissure, Armageddon, Firestorm, Volcano and finally Molten Boulder. But we must have getting up about level 85, there is no need to max the maxoren Boulder as we rarely go to level 99.

Summoning:
You will have exactly 5 points left, you will use them on skills:

  • Raven
  • Dire wolf
  • Oak Sage
  • Spirit Wolf
  • Grizzly

SHADE SHIFTING:
Forget it, we don't have any points left here!!!!!!!!!!!!!!!

IV/ Items:
  • Armor: "Chain of Honor" Runeword with +2 to all skill, too great, in addition to an additional Defense, very suitable for Druid.
  • Weapons 1: Still Runeword "Heart of the Oak" KO +VEX +Pul +Thul on Flail tree, it will give us +3 to all Skills, +40% Cast Rate, +75% Damage to Demons, +100 to Attack Rating Against Demons, ... is very suitable for all caster !!!!!!!! ;;>
  • Weapon 2: “Call to arms” runeword Amn + Ral + Mal + Ist + Ohm helps increase health for us and you, very necessary!!!!!!!!!!!!!!!
  • Shield 1 and 2: "Spirit" Runeword Tal + ThuL Ort + AMN on Shield Mornach, +2 to All Skills, + 25-35% Faster Cast Rate, ... Too Great.
  • Hat: Ravenlore with +3 to Druid Elemental Skements and Socket with Rainbow Facet (Type 100% Chance to Cast Level 31 Meteor When You Die, Adds 17-45 Fire Damage, +3-5% to Fire Skill Damage ...) and "UHM" Rune Or Harlequin Crest is also a suitable choice !!!!!!!!!!!!!
  • Belt: Arachnid Mesh with +1 to all skill.
  • Gloves: Magefist Gauntlet, +Fire Damage and Faster Cast Rate.
  • Boots: Sandstorm trek, a perfect choice !!!!!!!!!!!!!!!
  • Amulet and Ring: Use 2 Stone of Jordan and Mara's Kaleidoscope plus a little skill.
  • Charm - Charm: Hellfire Tourch Large Charm and Anihilus Small Charm are 2 things at all costs.

This article is for reference only for newbies...


Fury Druid:

The following is the Build Druid type according to the Shade Shifting line, very strong, extremely strong, this char going to Hardcore is the championship. It is Fury Druid, using two Fury and Feral Rage skills.

I/ Introduction:

ADVANTAGE:

  • Extremely strong, the speed is extremely fast, plus Feral Rage has the ability to suck blood, increase damage, increase the speed again, so this char PVP or PVM is also very terrible. In addition, later, there is more Charm Hellfire Torch +11 to Firestorms, each beat is both physical and elemental, too. In addition, this build is very easy to build, from the beginning is very strong, later even more terrible.

DEFECT:

  • It is not Immune to Physical that makes us uncomfortable, because our disciples do not use special items. The most annoying thing is to fix things, each time a few tens of thousands because of constant beating, but if they are full of money, no Problem.
II/ Stat distribution table:
  • Strength: Because Melee Char should put here about 150-180 is sufficient, not much need.
  • Dexterity: We need a moderate number of point here because using Two-Handed Weapon so there is no shield, need a high def de, and Attack Rating, there are plus skill for us very much. Should put here about 125-135 point is complete. If you need blood, just leave it for base because at that time %TO HIT MONSTER at Hell was 75% already.
  • Vitality: Put all the remaining point here, you don't regret it.
  • Energy: A large zero, put in in a waste.
II/ Skill distribution table:

SHADE SHIFTING:

  • Were Wolf: Max for this skill, both wolf and blood, Attack rating and Attack Speed ​​too.
  • Lycanthropy: max for this skill always, it works to increase the time we turn the wolf, medium +blood again, too. ;;>>
  • Feral Rage: Just 1 point, 1 point only, add more skill plus items, this skill is terrible.
  • Rabies: Well, extremely strong but we follow the Fury line, not Rabies, so put here 1 point has the effect of leading the way.
  • Fury: Here, our last skill, we will use it a lot, just max. Extremely strong, fast, extremely terrible.

Uhm, try to put more points into Werewolf and Lycanthropy first, when there is Feral Rage, use it continuously, when you go to 30 more Fury and continue to put 1 in Were Wolf, 1 for Lycanthropy and 1 for Fury until max This skill. Then, left on the left is Feral Rage and the right is Fury.

Summoning:

Oak Sage: Max for it, because we spend a lot of point in Dexerity and Strength a lot, this one will increase the blood for us a lot.
The rest, you put 1 point in each of the following skill:

  • Raven
  • Dire wolf
  • Spirit Wolf
  • Grizzly

Use more Grizzly if you like, it works as a shield for you so you can hit other monsters, in addition to this damage is also quite good.

Elemental:

Forget it, there's no content.

IV/ item:
  • Hat: Jalal's Mane Totemic Mask with +4 to Shade Shifting, too great. If you find it too difficult to find, you should temporarily use Harlequin Crest also quite quite with +2 to all skill.
  • Weapons 1 "Doom" Runeword Hel+Ohm+Um+Lo+Cham, +2 to All Skill, Aura Holy Freeze, Damage is very terrible, using it is accurate. Add Hireling Aura Might form offensive in Act2 Nightmare, our char will champion.
  • Weapons 2 arbitrary you, you can use "call to arms" but have a lot of blood, until nearly 3-4k, more probably okay, just guilty to the monster. Arbitrary.
  • Shield: "Phoenix" Runeword with Aura Redemption, when anemia or mana please switch to use, we will pump blood up immediately without using the blood pump. ;;>
  • Armor: "Chain of Honor" Runeword with +2 to all skill, too great, in addition to an additional Defense, very suitable for Druid.
  • Gloves: Steelrend +170-210 Defense, +30-60% Enhanced Damage, 10% Chance of Crushing Blow, +15-20 to strength suitable for all types of melee.
  • Shoes: Gore Rider, the best shoes for all Melee Char.
  • Belts: Vertungo's Hearty Cord or Arachnid Mesh with +1 to All Skill.
  • Amulet and Ring: Stone of Jorrdan, Bullkatho ”S Wedding Band and High Lord Wrath with +Skill and Blood, in addition to an additional damage, very great.
  • Charm - Charm: Hellfire Tourch Large Charm and Anihilus Small Charm are 2 things at all costs.

Note about the disciple, let him use the "The Reaper Throll Reaper" tree, the "duressss" vampire vampire gaze, hit quite strongly, in addition to the cast Amplify Damage when we encounter the monster Immune to Physical.

This article is for reference only for newbies...


Windy Druid: Top Build

Introducing a fairly classic and popular Build type of Druid is: Druid Wind-with Skill is Tornado plus Hurricane.

I \ Introduction:

Advantage:

  • With 2 skills, Tornado-Physical Damage and Hurricane-Cold Damage, this type of druid is not afraid of being immune.

Disadvantages:

  • DEF "slightly" weak
  • Tornado's flying trajectory is a bit messy, sometimes aiming at this direction but it flew to another place, but then it is used to it
III \ Stats Point distribution:
  • Strength: Just enough to wear clothes (specifically to wear enigma). 70.
  • Dexterity: About ~ 200 to max block.
  • Vitality: For all types of druid, this is the most important part.
  • Energy: To cast Tornado, you waste 10mana/time, but if you put any point here, "it wasted". Please say no to Energy.
II \ Distribution of Point Skill:

*Element table:

  • Arylic Blast: 1 point leading to the "Meteorological" career of Druid
  • Cyclone Amor: Max 20 Point for it. In addition to increasing the ability to resist (not effective with Poison, Magic Damage), it also absorbs a decent amount of damage for you.
  • Twister: Max 20 Point.
  • Tornado: This will be your main skill, max 20 point.
  • Hurricane: also max 20 point.

As for the reason why max for 4 skill is easy to understand.

*Shape Shifting Table:

If you use Element, you do not use this board, there is only resonant nature.

*Summoning table:

  • Oak Sage: This child is quite important, you can max it and if you regret the skill point, add about 5-10 points.
  • Carrion Vine: 1 point so that it heals for us.
  • Grizzly: It is advisable to give this child 1-2 points that is the life and attract the Monster floods. "

As for the order of lifting the skill, it depends on you, lifting so that it is reasonable to train and not to fall into the situation "in the middle of the burden"

IV \ Items:

Because each of us has different types of items and not everyone earns unique items or runeword, I just encapsulated in a few sentences. So choose the item to increase the following:
- skill.
- Resist
- Faster Cast Rate
- Mana, Renerate Mana

  • Armor: Should wear Enigma to increase your skills and "1 little" DEF, Strength to wear other clothes.
  • Weapons 1: Heart of the Oak (Ko+Vex+Pul+Thul) on 1 piece of Mace Class.
  • Weapon 2: “Call to arms” runeword Amn + Ral + Mal + Ist + Ohm helps increase health for us and you, very necessary!!!!!!!!!!!!!!!
  • Shield 1 and 2: "Spirit" Runeword Tal + ThuL Ort + AMN on Shield Mornach, +2 to All Skills, + 25-35% Faster Cast Rate, ... Too Great.
  • Hat: Ravenlore with +3 to Druid Elemental Skements and Socket with Rainbow Facet (Type 100% Chance to Cast Level 31 Meteor When You Die, Adds 17-45 Fire Damage, +3-5% to Fire Skill Damage ...) and "UHM" Rune Or Harlequin Crest is also a suitable choice !!!!!!!!!!!!!
  • Belt: Arachnid Mesh with +1 to all skill.
  • Gloves: Magefist Gauntlet, +Fire Damage and Faster Cast Rate.
  • Boots: Sandstorm trek, a perfect choice !!!!!!!!!!!!!!!
  • Amulet and Ring: Use 2 Stone of Jordan and Mara's Kaleidoscope plus a little skill.
  • Charm - Charm: Hellfire Tourch Large Charm and Anihilus Small Charm are 2 things at all costs.

This article is for reference only for newbies...


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