General changes
Below is a summary of convenient features (QoL) and important changes in the Season 24 (S24) update for players to follow.
Index
I. Convenience Features (QoL)
Features that improve gaming experience:
Systems & Automation
- D2 Hackmap: Built-in, allowing custom config to filter loot.
- Auto Loot Gold: Automatically pick up gold.
- Auto Pot: Automatically drinks blood or mana Potion.
- Auto Summon: Automatically summon Necromancer.
- VIP mode (Need Charm Exp):
- Attacks automatically (Buy Charm Exp 1).
- Follow mode (Buy Charm Exp 2).
Interface & Display
- Displays damage when attacking.
- Displays health bar and monster names (including Boss).
- Displays the Party tracking panel.
Items & Storage
- Bag Runes and Gems: Sold at Akara, helps save storage space.
- Inventory & Cube: Expand capacity.
- Crafting system: New Unique, Custom Unique, Inlaid Orb, Imbue and Jewel upgrades.
General Playstyle
- No loss of quantity: Shooting arrows (Arrow) and javelin (Javelin) is not deducted in quantity.
- No death penalty: No EXP or Gold deduction. Instead, just reduce the durability of the equipment.
- Edit ETH items: Ethereal (ETH) equipment can be repaired but costs a large amount of gold.
II. Big Update Season 24 (S24)
System & Gameplay Changes
Core changes affecting the metagame in S24.
| Category | Change Details (S24) |
|---|---|
| -Res Physics | REMOVE (No more Opt). |
| Hireling (Disciple) | Return to original (No more power/skill buffs like S23). |
| Summon (Druid/Nec) | Return to original (No longer buffed by -Res/Skill Dmg like S23). |
| Crit Damage (Physic) | Damage reduced from x2 x1.5. Maximum rate reduced from 100% 75%. |
| Ignores Target’s Defense | No longer bypass Boss's 70% Defend (Return to original). |
| Game difficulty | Removed Normal, Hard, God, Trans difficulty levels. |
| Extra Quest (Rules) |
|
| Boss (Rules) |
|
Skill Balance (S24)
Adjust the power of Classes to create a new balance.
| Class | Skill | Change Details |
|---|---|---|
| Necromancer | Life Tab | Converted from 50% to 5% Heal. |
| Decrepify | -Phys Res: (Skill Level / 2), max -30%. Monster Immune: Effective /2 (instead of /5). |
|
| Lower Resistance | -Res: 10 + (Skill Level), max -60%. -Res Magic: Effect /2. Monster Immune: Effective /2 (instead of /5). |
|
| Amplify damage | -Phys Res: 35 + (Skill Level), max -60%. Monster Immune: Effective /2 (instead of /5). |
|
| Paladin | Conviction Aura | -Res: 10 + (2 * Skill Level), max -100%. Monster Immune: Effective /2 (instead of /5). |
| Conviction Magic | Equal index 1/2 compared to regular Conviction Aura. | |
| Holy Fire | Changed base stats. Reduces Damage To Attack by 1/2. New Synergies: Resist Fire: +16% Fire Dmg/Lvl Salvation: +16% Fire Dmg/Lvl Blessed Aim: +16% Fire Dmg/Lvl (New) |
|
| Holy Freeze | Changed base stats. New Synergies: Resist Cold: +11% Cold Dmg/Lvl Salvation: +11% Cold Dmg/Lvl Blessed Aim: +11% Cold Dmg/Lvl (New) |
|
| Holy Shock | Changed base stats. New Synergies: Resist Lightning: +9% Light Dmg/Lvl Salvation: +9% Light Dmg/Lvl Blessed Aim: +9% Light Dmg/Lvl (New) |
|
| Sorceress | Cold Mastery | -Res: (4 + Skill Level), max -45. Do not destroy Immune & is not divided by 2. |
| Lightning Mastery | Lightning Damage reduced from 12% to 10%. | |
| Fire Mastery | Fire Damage: 16 + (4 * Skill Level). More +1 (-Res Fire) per level (maximum -30). Do not destroy Immune & is not divided by 2. |
|
| Amazon | Fury | Number of Bolts (Bolts): 10 + (Skill Level / 5). |
| Charged strike | Remove synergy from Lightning Fury. Bonus from other skills reduced from 14% 8%. |