Enhanced Equipment

Estimated reading: 4 minutes 17 views

Summary: Instructions for the new Unique equipped Imbue system. Learn about the enhancement mechanism, failure rate, and the full list of possible stats (option pool).

The Imbue system has been completely reworked, allowing players to enhance Unique equipment (Level 1-85) in a new mechanism with clear risks and rewards. This article will explain the mechanics in detail, the failure rate, and the list of stats you can get.


I. New Imbue Mechanism

New Imbue system applies to items Unique (Level 1-85), except Ring and Amulet.

  • When using Imbue, Unique items will be upgraded randomly from 1 to 4 lines index.
  • Only Items with the text (Item Can Upgrade By Imbue Orb) will be enhanced.
  • These indices are randomly selected from the fixed “Index List” (Option Pool) below.
  • Selected metrics will not be duplicated in the same Imbue pass.

II. Failure Rate & Warnings

IMPORTANT WARNING

When Imbue succeeds, the item will be damaged DELETE ENTIRE SOCKET (socket) is available. Consider removing Gem/Rune/Jewel from the item before Imbue.

Failure Rate

The Failure Rate when Imbue depends on the type of Imbue you use:

  • 1. Normal Imbue (Use by Right-click):

    Apply the Fail Rate calculation formula based on the Level Requirement of the Unique item:

    115 – [Level Requirement of Item] = % Failure Rate

    (For example: Item Unique level 85 has 115 – 85 = 30% Fail Rate. Item Unique level 15 has 115 – 15 = 100% Fail Rate).

  • 2. Medium Imbue (Reduced Risk):

    Recipe: Normal Imbue + 10,000 FGold (Yellow F).

    Effect: Reduced 20% Fail Rate from original formula.

    (For example: Item Unique level 85 has 30% Fail Rate. When using Medium Imbue, the Fail Rate is reduced to 30% - 20% = 10%, and has a higher random option rate from 2 ~ 4).


III. Index List (Option Pool)

This is a list of all the stats and minimum (MIN) – maximum (MAX) values ​​that you CAN GET when Imbue.

Index (Option) Min Value Max Value
Basic index (Min Roll from 50%)
+ To Strength +5 +10
+ To Energy +5 +10
+ To Dexterity +5 +10
+ To Vitality +5 +10
+ To Life +20 +40
+ To mana +20 +40
+ Attack Rating +125 +250
+% Attack Rating +20% +40%
+ Fire Resist +20% +40%
+ Lightning Resist +20% +40%
+ Cold Resist +20% +40%
+ Poison Resist +20% +40%
+ Defense +30 +60
+% Defense +40% +80%
+% Increase Maximum Life +3% +6%
+% Increase Maximum Mana +3% +6%
+% Extra Gold from Monsters +50% +100%
+% Better Chance of Getting Magic Items +15% +30%
+ Damage Reduced +5 +10
+ Magic Damage Reduced +5 +10
Speed ​​and Combat Mechanics (Mini Roll from 50%)
+% Increased Attack Speed +10% +20%
+% Faster Run/Walk +10% +20%
+% Faster Hit Recovery +15% +30%
+% Faster Block Rate +10% +20%
+% Faster Cast Rate +10% +20%
+% Chance of Open Wounds +15% +30%
+% Chance of Crushing Blow +15% +30%
Opponent Damage & Resistance (Min Roll from 10%)
-% to Enemy Fire Resistance -1% -10%
-% to Enemy Lightning Resistance -1% -10%
-% to Enemy Cold Resistance -1% -10%
-% to Enemy Poison Resistance -1% -10%
-% to Enemy Magic Resistance -1% -5%
+% Enhanced Damage +12% +120%
Increased skill damage (Min Roll from 10%)
+% to Fire Skill Damage +2% +20%
+% to Lightning Skill Damage +2% +20%
+% to Cold Skill Damage +2% +20%
+% to Poison Skill Damage +2% +20%
+% to Magic Skill Damage +2% +15%
+% to Physical Skill Damage +1% +10%
Top Background Image
en_USEN