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Blogs Changelog
  • Fixed Aura Conviction not correctly subtracting the res break immune number by dividing by 2
  • Fixed an issue where -res index was not recognized in some regions
  • Adjust delay reduction Fireclaw from 1s to 0.5s
  • Add key99 to global drop
  • Adjusted the player count setting for Salvation to default to player 10
Regarding feedback related to "Error receiving elemental dmg of Pal Conversion":

Test results show that Conversion and Vengeance both have enough dmg ingredients,
Buid's failure to deal damage is due to:
– Effects of receiving -res error as well as monster break immune. After fixing the above 2 errors, Test shows that these 2 skills still work normally
– Adjusted to reduce Damage to Attack at the beginning of s24
Note: Conversion and Vengeance are mixed fighting skills. The damage display color will be displayed based on the highest damage type the monster can receive.

Regarding skill balance. The 3 aura skills Holy Shock, Holy Freeze and Holy fire will have adjustments to improve damage in upcoming updates, similar to other classes whose build directions may no longer be suitable.

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